General Critique
Ability scores do not always match or easily convert or encode
real-world measurements. E.g. using IQ or physical feats such as 5k
run times.
D&D 5
Armour
- Helmets
- Why no common helmets? OOU, they represent the only type
of armour most folks continue to use. Or, maybe I will
just treat IU d&d5 chacters as completely unskilled at
using helmets.
- Leather
- ~Leather armour, particular with studs, is probably
without any OOU basis.~ I stand corrected regarding
leather with the [Brigandine][2], though studs by
themselves without also having metal plates seems like
wearing a nail. Also I still feel that gambesons get
undervalued IU.
Bias
- Halfling
- The term [Halfling][1] already seems racist OOU and just
feels like a copy of EU hobbits, without the
name. Though apparently some use it to mean a person of
mixed heritage, which also seems racist.
- Humans
- Having a "standard" and "variant" human seems like an
oversimplification of diversity, OOU.
- Languages Common
- Having "Common" as a language means that either
there's a bias to humans as the default or that humans have no
language.
Orcs
- Why no orc option? If one can play character who has an orc as a
parent? Also feels racist.
- The game seems to consider Orcs and some other beings evil, allows
evil players, but seems to use "evilness" as a reason to exclude
some beings from default playability.
Combat
- Combat Reactions
- These initialize with the first round and reinit
with subsequent turns [3][4]. It would be fairer to all players,
though harder to track, if in the turn to make it init on the
turn and to reinite one round later at the turn they used it
previously. Or it would be simplier to just make both the init
and reinit happen at the top of the round.
- Combat Surprise
- If someone counts as surprised and rounds take up
6 seconds of time, it makes no sense that they would simply not
move or perform actions. They should at least continue with their
business. Or the surprise round takes up less time than 6
seconds.
Numbers, General
- Metric System
- D&D uses USC instead of SI.
- Money
- As of 2019-03-01, the value of gold at 1315.19 US$/troy-oz
significantly overshadows platinum at 872.89 US$/troy-oz,
where the IU statically places platinum above gold. I think
IU should have some kind of system build in to mind the OOU
market value fluctuations.
PF 2
- Bias
- If humans really have the most diverse group, then why do
the elf-folk have four ancestries and the human-folk only
have two?
- Shields
- The Pathfinder Second Edition rules make AC from shields
something that requires active management. It turns the
shield into portable cover with its own HP. But in what
state does someone carry a tower shield where it does not
provide any sort of cover when surrounded on all eight
sides?
SF
- Material Hardness
- It seems unclear whether or not the game
developers used an existing OOU hardness scale. Perhaps Rockwell
C since it matches for one point in the grand range of steel,
listed as 20.
SR
- The Matrix
- If SR copied so much from Neuromancer, including the
idea of the matrix, how does SR have the trademark and
how did the movies get to use the names?
4th edition
- With all the reorg for country maps in North America, Alta
California previously of Mexico feels like it gets forgotten.
- Magic vs Tech
- SR has concept where magic only affects
non-technologic objects. But since cyberware either
is-a magical item or has-a magical property of its
own, eg Essense, that means the magic SR folks use
probably only represents a subset of all
magic. Nerfed magic. So for this game, ignore that
distinction. I've said it before, "Essense and
Magic are coupled"[5].
- Shields
- IU, anyone using one suffers a penalty for all
occasions. OOU, if these had no advantage they probably
would not exist as ubiquitous tools around the world.
Sprites
Instead of just using the huge AI spectrum, for some reason SR has
another term for these.
- Sprite Powers
- Most of these powers enable the Technomancer
abilities that any contemporary hacker or cracker
could do today, albeit without the discipline of
learning it the conventional manner.
References
[1]: https://en.wikipedia.org/wiki/Halfling
[2]: https://en.wikipedia.org/wiki/Brigandine
[3]: https://rpg.stackexchange.com/questions/150727/when-does-a-characters-reaction-reset-per-turn-or-per-round#answer-150749
[4]: https://web.archive.org/web/20190812030338/https://rpg.stackexchange.com/questions/150727/when-does-a-characters-reaction-reset-per-turn-or-per-round#answer-150749
[5]: https://web.archive.org/web/20190813231340/https://drek.is/archive/20131026/shadowrun-critique/