A hired gun on the Daifin Group's payroll.
Stat | Rating |
---|---|
Size | Medium |
Being | Dwarf/Troll |
Align | Chaotic Neutral |
AC | 15 |
HP | 40 |
Speed | 6 |
STR | 14 |
DEX | 15 |
CON | 16 |
INT | 18 |
WIS | 9 |
CHA | 12 |
DEX Save | +4 |
CON Save | +5 |
Armour | Combat Bus. Suit |
Weapon | Warhammer +3 |
A dangerous ork shaman employed by Daifin. Little known about her other than she has few enemies because they all end up dead.
Stat | Rating |
---|---|
Size | Medium |
Being | Ork |
Align | Chaotic Neutral |
AC | 15 |
HP | 40 |
Speed | 6;30 |
STR | 14 |
DEX | 15 |
CON | 12 |
INT | 18 |
WIS | 12 |
CHA | 16 |
CON Save | +4 |
CHA Save | +5 |
Armour | Combat Bus. Suit |
Melee | Stun Baton |
Missile | Daifin Type 19 |
Cantrips | 4 |
Spells | 4,2 |
Dead Switch | Grenade, Frag M67 |
Lair 1 | 1d4, 4 for 1 combat drone |
An advanced version of Big Karl. Can one time use a modified verison of magic missle that uses necrotic damage. Dead switch is an acid shower. Regeneration as a small mutant to escape the area.
Stat | Rating |
---|---|
Size | Medium |
Being | Winged Ork |
Align | Evil |
AC | 15 |
HP | 45 |
Speed | 6;30 |
STR | 14 |
DEX | 15 |
CON | 12 |
INT | 18 |
WIS | 12 |
CHA | 16 |
CON Save | +4 |
CHA Save | +5 |
Armour | Custom lab coat |
Melee | Unarmed |
Missile | Necrotic acid dart |
Cantrips | 4 |
Spells | 4,2 |
Dead Switch | |
Lair 1 | 1d4, 4 for 1 cyberangel, max 1 |
A carefully disguised subsidiary of an unnamed megacorp.
CEO of Nightshade Logistics. Also the owner of the Void Room, a popular spot for hackers.
Accountant for the Void Room. Also goes by several other handles and aliases. Spends much of his spare time laundering cryptocurrencies.
A hired gun who Big Cheese typically sends to tail jobs, in case they need extra support, a sudden lucky shot, quick removal, or even early retirement.
Elf, Male, Senior
A grumpy but competent rigger, who speaks very little.
A completely androgenously armoured and masked Police Officer. Uses a voice scrambler. Typically operates drones.
Stat | Rating |
---|---|
Size | Medium |
Being | Unknown |
Align | Lawful Good |
AC | 14 |
HP | 100 |
Speed | 6 |
STR | 11 |
DEX | 11 |
CON | 13 |
INT | 18 |
WIS | 21 |
CHA | 17 |
INT Save | +7 |
WIS Save | +8 |
Insight | +8 |
Perception | +8 |
Armour | Special Issue |
Weapon | XSS-12 Phase |
Stat | Rating |
---|---|
Size | Medium |
Being | Unknown |
Align | Chaotic Neutral |
AC | 20 |
HP | 30 |
Speed | 5 |
STR | 14 |
DEX | 15 |
CON | 16 |
INT | 18 |
WIS | 9 |
CHA | 12 |
DEX Save | +4 |
CON Save | +5 |
Armour | Special Issue |
Weapon | Flamethrower |
A group of hired security. >=)
Another group of hired security.
Labeled as either a terrorist or freedom fighter group, depending on who does the talking. They mainly act as a group taking from the rich and giving to the poor. They seldom carry lethal weapons.
Elf, Male, 40s
Famous for the magical ability to change size at will.
Dwarf, Male, Youth
Wanted with a price on his head (100k) for terrorism.
Elf, Female, Youth
An independent contractor mechnaized window washer by day and member of the Space Hams by night.
Stat | Rating |
---|---|
Size | Large |
Being | Elf |
Align | Chaotic Good |
AC | 22 |
HP | 40 |
Speed | 8;40 |
STR | |
DEX | |
CON | |
INT | |
WIS | |
CHA | |
CON Save | |
CHA Save | |
Armour | Built-in, mech |
Melee | Industrial saw arm |
Missile | Water cutter, electrified |
Dead Switch |
This SINS campaign starts in Seattle in 2062, late July, with a cold opening in Chapter 1. Though most of the story taking place two months later in September. The PCs should all start on level 2, though one-player mode could use a higher level. The group has already met, have an established temporary HQ in a renovated shipping container apartment building and transportation via a large passenger van. The heroes will encounter a series of MacGuffins, each with a different technological breakthrough.
The group operates from an old shipping container (intermodal container) apartment building from the 2020s. It has tight quarters, poor but existing ventilation, but dry and remains mobile and bullet resistant.
The front modified double doors can also roll up like a garage and have an extra, retractable shutter with mechanical and electrical operation. Inside to the right sit two salvaged couches at a right angle with a table between them. To the left are a series of lockers that run up to a larger phone booth room, one of only two private chambers in HQ. In the middle of the main area, a round table takes up the largest footprint, surrounded by seven chairs of various types and condition. To the left of the large table, two appliances, a full-sized freezer and a similarly sized refrigerator run quietly. These two appliances represent the two newest and cleanest furnishings. After them, the kitchen, full of cabinets and a sink run around the corner up to the pocket, sliding door that leads to the living quarters. The beds in this pack three sets of triple bunk beds and some minimal bedside shelving. Before the beds near the entrance sit the laundry appliances. To the left of the door, two tightly packed single occupant toilet and shower combos face the back wall.
Two ducts run the length of the HQ on opposite sides of the ceiling. The left side vents out, with strong fans near the kitchen and toilets. The right side was designed to bring air in, but the exhaust fan from the other duct seems to do most of the actual work.
Seating enough for 11.
All the MacGuffins came from the Mad Scientist's lab.
An essense repair kit that works automatically. Has two charges. Using Chief Tony's device once can restore both charges.
Housed in a Goya Elite Briefcase.
A nanotech power source generator that runs on ambient heat. It binds to the users. It will recharge any used technology energy or heal any serious injury, three times per long rest. Users roll a CON DC. Sometimes, however, it works in auto mode, but this will not count towards the uses per day. It also has a secondary mode that only magic and technomancers can wield, once per long rest. Critical failures result in frost damage 1d4. Three failures in a row and the item deactivates. Deactivated devices can only reactivate from another device or by one of the creators.
Housed in a Goya Elite Briefcase.
Intended to transport a vessel or vehicle such as a tank to the alternate reality Midgard which closely resembles the world from Norse mythology. Uses a spellcasting AI to automagically calculate the vessel.
Housed in a Goya Elite Briefcase.
In the early afternoon on a cloudy day in July 2062, a van heads downtown to drop off the PCs in a busy downtown area to obtain a briefcase, the MacGuffin, held by a very tall dwarf called Big Mac by whatever means necessary and return it to an office building on Capitol Hill to Big Cheese.
Puck will drive the van for this first mission. He will not exit the van unless forced.
The downtown area has bystanders all going about their business. Most of them wear business suits, and some of them probably also have combat armour and consealed weapons. Big Cheese has supplied the PCs with complete surveilence from various sources including building cameras and high altitude drones. Among the bystanders are a group of private security officers from Thugless Inc, a window cleaner in a mechanized suit (Red Wilma), an extremely dirty looking dwarf (John Little), and Big Mac. Boots blends in among the bystanders, but the PCs should not recognize him.
The PCs park off to the edge of the busy area to remain out of sight from Big Mac. As the PCs approach, a not-so-well-dressed dwarf, John Little will begin to follow the PCs down the street. He will eventually ask for help.
During this time, Thugless patrol the area, questioning the bystanders for information about any suspicious behaviour in the area. They will attempt to arrest John Little. If Thugless makes enough noise, Red Wilma will come to the rescue and attempt to leave the scene with John Little.
As soon as Big Mac can see the group, he will attempt to flee the scene. In case the PCs cannot prevent him from escaping, Boots will engage with nonlethal force until Big Mac loses the MacGuffin. Big Mac will flee the area after losing the MacGuffin.
See the dokk-ttrpg play-tests 1.
Following the events in Chapter 1, the PCs return the MacGuffin to the offices of Big Cheese. They take the elevator to the 11th floor of the 13-story building. In the lobby, a group of security guards escort them to Big Cheese where the PCs can negociate payment.
However payment negociations resolve, before the PCs leave, a group of mostly non-uniformed assassins will storm the building and attempt to steal the MacGuffin. Under the element of surprise, the assassins should have no trouble wiping out Nightshade forces completely.
The PCs can either decide to escape and leave Big Cheese to fend off the attackers or they can provide help. Either way, Big Cheese will keep the MacGuffin.
If the PCs decide to flee the scene, they will meet more SAFE assassins blocking the elevator and perhaps all the way back down to their van.
See the dokk-ttrpg play-tests 2.
Two months later at the beginning of September.
The party meets with the Seattle Police Department one morning at 9am during the summer. They meet an Agent Smithereens who remains masked the entire visit, revealing only basic humanoid features.
At this day and age the PD had been reduced to minimal staff, mostly drones operated by Technomancers. The PD outsources most work to megacorp contractors. Most actual humanoids keep an anonymous profile and rarely leave their headquarters.
Agent S pitches to the party, "Seattle PD needs to hire someone without megacorp interests to investigate the death of Retired Chief Ocsir B Tony and bring in the killers. Chief Tony had taken a high altitude airship leaving from Anchorage to Seattle which landed at SEATAC at 11:38 pm last night. We need physical presence on the scene immediately to assist our forensics drone team. If you accept this mission we have a direct subway to the airport. You can leave immediately. Your compensation would include 20,000 nuyen for solving the case, include a bonus for any of those involved, depending on how alive or guilty, as well as a daily rate."
Proceed to SEATAC.
Head back to the elevator to exit the building. But before leaving, you notice a group of thugs entering the building with explosives.
The air smells like burned rubber. Forensics drones are working away.
DC 12 to keep the MacGuffin a secret.
This can either happen at the same time or in parallel to Chapter 3, depending on the players available.
Big Cheese calls the party back to the office. She's decided, "I can no longer keep the MacGuffin and asks the team to take it to a drop in Stanley Park at the aquarium. If you accept I will give you a helicopter lift to the train station. Complete of the mission and I will pay 20k nuyen. Fail and you'll just have to deal with the faction currently after me."
Continue to the train.
Ambush in the office of Big Cheese. Overwhelming hostiles should push the characters to the roof, forcing them to take the helicopter.
Take the 5:00pm maglev express from Seattle to Vancouver BC. ETA 5:55pm.
Big Cheese sends a message to the group:
The train has been highjacked, but I'm not sure who did it. You need to take control without causing a panic.
Meet near one of the aquariums. More instructions from Big Cheese via the comlink say to head below to one of the underground viewing rooms. In the room the party finds a large exosuit, lying on its back, that looks like it could hold a very large troll.
Big Cheese sends a message saying they can now open the case and that they need to put the contents into the rear hatch on the exosuit.
If the 2 bad folks survived the train, MacDuff A enter the room and ambuse the group. If the party made contact with any of the 3 malicious know-nothings on the train, then MacGruff B enter from the other side.
If the MacGuffin makes it into the exosuit:
Beluga-O-War AC 18, 2d8, 25 HP, ATTR 15
This happens immediately after the end of Chapter 5.
Agent Smithereens calls the group with the news about someone who Chief Tony was trailing before he died...
He says: We got a delayed transmission from Chief Tony that a person of interest, Mr Interesting, was last scene entering the void room. We need someone to follow Mr Interesting into the void room. Minimal money this time, only 5k each, but I can offer you both an XSS-11 Phase Rifles, to be returned after the mission.
The portal brings the PCs to a typical, darkly lit bar with a bouncer at the front entrance. Loud music and black lights bathed the main room of the bar. The PCs should have no trouble entering, but should feel like someone will watch their every move. Patrons move in and out and drone deliver drinks. The only physical, fleshy person looks like Bar Tender. Big Mac and Big Cheese have a private conversation at the back of the establishment. An infamous hacker named XJammer sits near the front with a few other patrons.
XJammer uses the alias for Mr Interesting when dealing directly with government officials, but the PCs should not figure this out until after they defeat Big Mac.
Big Mac will eventually leave if the PCs want to talk to Big Cheese alone. But if they interrupt the meeting, Big Mac will attack.
A goblin-esque being in a mech suit will storm in. Bar Tender will come to Big Cheese's rescue if in danger. The Mechanized Gob instant kills Bar Tender if within range. If not within range, XJammer will join the fight, protected with a shield of 8 drones. He will attack but always miss.
Big Cheese and XJammer should not permanently die from this skirmish.
DC 20 to know he's currently stealing crypto credits. DC 18 to know where from. DC 15 to get a face to face meeting.
He wants an XSS weapon.
Immediately following Chapter 5, the PCs get a chance to sandbox minor tasks until early the next morning. At 3am, XJammer sends an email to meet him at Woodland Park at 6:30am.
XJammer points
Mechanized Trash Collector
Thugs x3
RentaCops x2
Dire Tiger
HP 20 15 stats +2 stats 1d10
7:30am
Eight Dead Including Four Officers, Woodland Park
Uploaded 2062 September 9th, Saturday by Adaku Smith, KING 5.2099 News
POLICE in the Green Lake neighbourhood have launched a folkhunt after multiple killings thought to have been sparked by an argument over gang territory, which lead to 4 dead officers, 4 dead suspects, and several injuries, and an explosion which sent a wake-up call to folks miles around.
It started with a group of Ork Supremacists beating to death two supplemental security guards patrol. One witness, 27-year-old Lee Wai, city employee described the scene as horrific.
Wai: "It was horrific!"
Reporter: "Can you tell us about the events leading up to it?"
Wai: "I start my shift each morning at a different city location. This morning I stopped by because somebody'd vandalized all of our maintenance drones and tipped the garbage bins. I just don't get it, who would want to just go around breaking random drones? They didn't just do the usual paint and tags. They tore these apart."
Reporter: "And then you heard the blast?"
Wai: "It was horrific, like I said. I heard it, but not all my surveil tools had come back online. But I operate an Aramko M22 Mech, so I could take some abuse if some gangs messed with me. I charged in there, and saw parts of those two kids. I think they were both younger than me."
Reporter: "What did you do then?"
Wai: "Well, I was pretty sure I saw someone running away, so I chased after them, but lost them."
Less than an hour later, just after 7:30 am, another group of supplemental security officers were attacked again. This time, innocent bystanders were involved. Two more officers lost their lives along with one other suspect. No bystanders received any injuries.
Anon. Officer: "It's a miracle none of the bystanders received any injuries."
Police are warning members of the public not to use the park for the rest of the week while they continue searching for another gang member who they believe is armed and and may have information related to the killings.
XJammer opens the case. If any PCs have yet to rejoin, use this opportunity to regroup. Suddenly a flash of light from the case blinds the group and renders them unconcious.
Hours later, 2am, the group all wake around the same time. Roll CON DC to find out who wakes up first. XJammer seems to have fled, but he left a note saying he'd figure out what just happened, though Big Mac might also have some answers.
All comlinks have a message from Agent Smithereens, asking for the group to come down to the station for another job offer. "It's important! Turn on the news!"
News: Seattle PD Attacked by Terrorists!...
If someone collected Big Mac's comlink, then at this time it cracks a layer of encryption. Some messages have details about Big Mac's MacGuffin and its abilities. It also mentions Chief Tony's, but only that they knew about it.
The place looks completely trashed. Drone pieces are everywhere. Paramedics run up and down the stairs and some look like they are carrying bodies. One heavily armed officer, Torch Operator SPD5689, guards the door with what looks like a flamethrower and motions the PCs inside.
The PCs enter the office of Smithereens. A heavily armoured paramedic closes up their case. "Next time you're buying drinks."
Smithereens grunts in pain, but brushes it off. "If I live that long. Get out of here, Fuster. I'm fine. See you at XNU2000's wedding next month." He looks at the PCs. "Ah, so you got my message. Seattle PD got hit by the same group that hit Big Cheese a few weeks ago. Yeah, we knew about that. That's how we found out about your team. Well, I have another job for you to go track down the suspects. They might have attacked in attempt to break out Big Mac. You should go talk to him. We have him in the jail on the sixth floor."
By the time all the PCs finish talking with Smithereens, all the paramedics have left.
Ask questions, etc. Using either Persuation or Intimidation.
Big Mac wants the group to return his comlink to the address that appears when they email his secret address.
"I can't believe you... We needed it yesterday. Can't believe you lost it in daylight! Tony's isn't important, we need the other one!"
'Don't worry I can get it back. Your boss won't have to suffer much longer. Big Cheese and I have an understanding. Just need to remind her.'
"You better, or >=)"
As soon as the group decides to leave, possibly to investigate Daifin Group, or after they finish talking to Big Mac, another wave of hostiles attacks. Their primary target is Big Mac, though the PCs might think it's them or Agent Smithereens.
The entire building goes into lockdown.
The SAFE Thugs arrive in waves of 5, and call for backup as soon as the current group reduces to 1. The heroes should become overwhelmed.
After the 4th wave of SAFE Thugs, or if the Torch Operator dies, the flamethrower explodes, the entire building goes into lockdown, and the main floor of the building catches fire and fills with smoke. If they still don't want to leave, XJammer sends messages to all PCs to escape via the tram in the lower levels.
Stat | Rating |
---|---|
Size | Medium |
Being | Varies |
Align | Chaotic Neutral |
AC | 13 |
HP | 10 |
Speed | 5 |
STR | 14 |
DEX | 13 |
CON | 12 |
INT | 19 |
WIS | 11 |
CHA | 10 |
Perception | +2 |
Survival | +2 |
Armour | Combat Bus Suit |
Weapon | MP7KA2 |
Assuming they escape via the underground train to the airport, there will be one more battle with the wounded SPD officer if they lived that long and if Big Mac has escaped with the group. They will attempt to kill Big Mac and upon dying will reveil that Daifin hired them.
Completely alternately and optionally, from out of a hidden compartment, or the other surviving officer will jump out and attempt to assassinate Agent Smithereens or whomever has the highest AC/HP combination as to not actually kill off an important PC.
Stat | Rating |
---|---|
Size | Medium |
Being | Unknown |
Align | Lawful Good |
AC | 14 |
HP | 5/100 |
Speed | 6 |
STR | 11 |
DEX | 11 |
CON | 13 |
INT | 18 |
WIS | 21 |
CHA | 17 |
INT Save | +7 |
WIS Save | +8 |
Insight | +8 |
Perception | +8 |
Armour | Special Issue |
Weapon | XSS-12 Phase |
Shot four times in the chest. Nearly dead and extremely high on pain killers given by the medic.
The players should receive some kind of compensation for risking their lives.
Do not attempt to reload your browser. This is a Libre Channelz Broadcast. This video hack will last exactly 60 seconds. It cannot be tracked, it cannot be aborted, and it is the last free signal in Seattle.
Sunday the 10th of September 2062
Early this morning at 1:39 am and later at 5:39 am, the Seattle Police Department were attacked twice by Secure Ascii Face Emergencies, also known as SAFE, a smaller company of mercenary contractors branded by their love for emoticons. They were hired by the Daifin Group to disrupt building security for the purpose assassinating one of their own employees rather than risk losing corporate secrets.
The first attack involved a flash mob terrorist attack which flooded the first floor of the station, destroying most of the internal security. Two officers lost their lives, several others were wounded. The mob left none of their own casualties behind and no arrests were made. Paramedics and contractors arrived shortly after.
The second attack happened exactly four hours later. This time, uniformed troopers stormed the station. The main guard on duty suffered a ruptured napal tank and exploded setting the building on fire. Within 10 minutes firefighters arrived to contain the blaze.
Daifin plans to contract additional staff to the SPD in order to tighten their grasp on the city. They also will not stop until they have secured their jailed employee. They may already have moles, waiting. Daifin must be stopped, or our city will never have justice.
PCs who join later in the story might want some backstory. This alternate for Chapter 7 takes place moments before the first explosion at the SPD.
The PCs exit an elevator to a lower basement of the Seattle Police Department at 1 am. Someone has hired them to find a safe an smuggle out the contents. Above, the busy SPD has dozens of civilians waiting in the lobby to talk to officers.
Assuming the PCs stealth around the floor, most of the beginning action should happen out of sight. SAFE-1 should be uncatchable and SAFE-2 should destroy the drone.
As soon as they open the safe, the first explosion hits the SPD. They can either fight their way out to get back to the elevator, drop down a floor by openning a hatch in the floor, or use the trash compactor to go up the service elevator. By this time, SAFE-1 will appear, and mistakenly assume the PCs are also working with them to sabotage the SPD.
The lower floor has automated conveyors and sorting robots, with a service catwalk high above. From the corner of the operations center in one corner, a group fugitives blow out the ceiling and drop into the room just as a squad of police appear in the opposite corner. Though both groups will act hostile towards the PCs, they will prioritize their attacks on each other. To exit, the PCs can go back up the floor using the catwalks, or they can find the hidden elevator the SPD used.
This continues the events starting around 6am Sunday the 10th of September 2062.
Agent Smithereens pilots the van to the Seatac so the PCs have an easy option for travel. He also volunteers to move it to wherever.
Sandbox chapter with several options.
Probable list of destinations:
Immediate text-only response: "Go to the Void Room. I will meet you there."
Depending on how the PCs interact and how much information they disclose, the message will also offer payment.
Alternately, the PCs might decide they want to send the comlink, in which case it is possible for the events to take place via the Web.
If the PCs make it to Seatac, an unusual greeting of 80 police officers will meet them. This should make the party feel very uneasy.
The PCs can ditch the tram and exit via a hidden hatch that leads to North Seatac Park. The PCs should encounter some SAFE scout drones with sniper carbines.
The PCs return to a renovation-in-progress Void Room after the fighting from just a few days prior.
The contact is Big Cheese. She wants the comlink because it will fill in many of the missing questions. If she gets it she will arrange for the release of Big Mac if she gets it. And if so, at this point Big Mac has defected from Daifin to work for Big Cheese. She will offer 100k for the commlink and will go up to 150k depending on role playing.
"I have bad news and good news for all of you. Which do you want first?"
If the PCs do not ask about XJammer, Big Cheese will ask them to help him out.
An ork wanted for cracking into Daifin via his contact (Damn Big Jerk) on the inside. He has a bounty for 40k, delivered dead.
If the heroes have not on their own ventured here, Big Cheese will force them to enter the game. Victory releases the information she seeks.
Yellows HP 4 AC 10
Greens HP 8 AC 10
Reds HP 16 AC 14
Necromancer HP 25 AC 15
XJammer
4pm Sunday the 10th of September 2062.
By now the PCs have probably obtained at least one MacGuffin, have some megacorp spies trailing them, and have learned that XJammer has become detained while attempting to infiltrate Daifin Group.
Damn Big Jerk.
4pm of the next day.
Regardless of the setting and path, Big Karl will seek out and attempt to kill as many of the PCs as possible.
Save XJammer who has physically entered a Daifin Group building as a night shift drone operator mechanic. He has holed himself up in a telco MDF on one of the lower floors.
If the group decides to ignore XJammer and Daifin, the various megacorps will place a bounty with SAFE to apprehend the PCs.
6pm Sunday the 10th of September 2062.
Breaking News: DA Found Dead at the Polar Nanoq Restaurant
Uploaded 2062 September 10th, Saturday by Adaku Smith, KING 5.2099 News
DISTRICT Attorney Takata Honda was found dead just earlier this afternoon in the restroom of the 5-Star Polar Nanoq Restaurant near city hall. Police have not released any additional details about the DA. No other injuries have been reported.
Anon. Officer: "Our officers have spread themselves extremely thin. When we know more, we will make a formal announcement."
In other possibly related news, explosions continue to rock the Seattle Police Department for the second day in a row. Many believe the two to be related, but SPD has yet to comment. However, the incident has sparked controversy within public staff members.
Fire Marshal: "Our FD has the talent and means to pick up the pieces where the SPD has failed to uphold the safety of our city."
By now the PCs have fought and defeated Big Karl and the van has blown up leaving them stranded. If any of the PCs got captured, they probably just got rescued after defeating Big Karl.
Puck arrives in a new van. If the PCs never met, Big Cheese sends a message. If any new players join, they can also arrive in the van.
Break into Daifin Group Tower to save XJammer, early the morning of September 11, 2062.
With the help of Big Cheese, Agent Smithereens, and the hacker Super Big Jerk, the PCs have disguised themselves as firefightes and police officers and arrived at the main Daifin Group skyscraper building to rescue XJammer and dig up any dirt on Daifin Group they can. XJammer waits on one of the upper floors, ready to set off a diversion.
Once the PCs get inside, XJammer detonates an explosive on one of the upper floors which sets off an alarm. Real police officers enter the building and charge past the PCs, followed a moment later by a group of real firefighers. Daifin office workers start exiting the building in a panic and another explosion hits the ground floor, shattering all the windows. In front of the PCs stands an armoured mech ready for battle.
Two real firefighters stand with those of the PCs who have dressed as firefighters. The mech blocks the way an acts agressively towards one of them, in particular.
"Traitor! Have you seen what they've done to us!"
The mech operator sounds like a young woman, but no one can see her face. The right arm looks like a window buffer replaced with an industrial saw. The left arm has a nozzle that looks like a water cannon, but around it two eletrodes with arcs sizzle and zap in fast pulses.
The police ahead keep running to wherever they were going, ignoring the mech.
Try to work in an IU reason rather than just giving the information. The mech will attack and hunt down any of the firefighters, unless they giveup their cover.
The police go down the back hallway to a locked passageway leading to a round room. Inside, bandaged person hooked up to medical monitors lies on a hospital bed.
Fail two interactions with the real police and they will assume the person is a memeber of the Space Hams.
The police will attempt to leave the way they came with Drag Tuck, so they might reunite with the firefighters and Red Wilma. She will try to rescue him.
The elevator doors open and the smell of death and hot air like a sauna immediately fills the noses of the PCs. Outside the doors, in front of the elevator sits a brown-green blob, dripping what looks like water on the floor. Everything is quiet and the only light comes from the inside of the elevator.
XJammer sends a message:
"Thanks for stopping by! Most of the fun is over, but man did we party. I have one hell of a hangover and I think everyone else does too, so you might want to be quiet. Watch out for anything that looks like a pudding. I'm over here."
CON Save 10 to not throw up if not wearing a respirator of some kind.
If the PCs make too much noise, the mad scientist will seek them out and engage.
XJammer will open the door to his hiding place as soon as a friendly is standing on the other side of the door, revealing he's heavily wounded missing an arm, but carrying rifle in the other hand.
"Before we leave we need to kill the mad scientist behind all this."
If the group decides to hunt down the mad scientist, they'll find her in the operating theater. Otherwise she will engaging them as the attempt to escape using the elevator.
See above for the mad scientist stats.
For their dead switch attack, they fall on their target if within melee range for one last blade attack.
Minor skirmishes for the PCs. If someone healed Drag Tuck, but no one helps Red Wilma calm him down, he will eventually end up dying in a rage of battle against firefighters, police, and hired security forces. If no one healed Drag Tuck, but the group left on good terms with Red Wilma, they will find her at the bottom of the elevator with the dead body of Drag Tuck. She will offer to charge through the onslaught, taking all the fire, so the PCs can escape. Otherwise the PCs will see her fending off the entirity of the security forces while they silently escape. Once all the PCs exit the building, a final blast explodes all the walls and a dust cloud provides cover for their escape.
Drag Tuck of the Space Hams needs help to escape the SPD.
Upon reaching the safehouse, the air goes quiet and light clouds cover the sun. A small clearing among the surviving thicket of reprod woods planeted by drones in the 2030s surrounds the group. A small creek flows between the party and the safehouse, and a weather battered bridge leads down a wide gravel path to the front door. Suddenly, a side door slams shut and someone shouts at the group that they've given away their hiding spot. Coming from the distance, a chopping sound gets louder and an assault gunship appears from the same direction the group had walked.
The gunship will prioritize killing Drag and any other Space Hams.
AC 12 HP 30 Heavy Pistol DC +3 1d12+1 CHA -1 Dead Switch Knife DC -1 1d4+2
One attack per section:
AC 15 HP 50 Resistance against ballist attacks Heavy machine gun DC +1 1d12
AC 15 HP 50 Heavy machine gun DC +2 2d12
Only the duty light rays coming through the door of the sun peeking through the clouds illuminate the room. Two bodies lie in the corner, hinted at by the smell of evacuation. Not enough time has passed since the had died.
If any of the Space Hams are still alive they ID them as other Space Hams.
The safehouse is located on top of another megabunker that goes deep underground.
The PCs find themselves stuck in an underground after Little Prince destroys the secret lift to the Space Hams' safehouse. With no other way to go, they follow the caves to an underground city, Underett, currently on military lockdown due to an illness, known as "always augmented reality syndrome", or AARS, that afflicts non-techno and non-adept magic users with a waking hallucinogenic and nightmare causing illness accompanied by acute vertigo, lasting weeks. All others who catch the illness typically only suffer minor VR glitches if anything and have not reported any debilitating symptoms.
In late 2059, Daifin Group hired Thugless to spread AARS in Underett before they try to market it as a bioweapon in Eurasia.
In 2055, Little Prince had sold out the Space Hams, which led to the illegal medical testing on Drag Tuck. In exchange, Little Prince would secure a trade monopoly between Underett and the surface while also running a black market. Additionally, Daifin would stay out of the Seattle Sprawl Underground. However, the recent Thugless presence has forced him to compromise the original agreement.
Soon after Thugless arrived, Little Prince contracted AARS. It took LP a month to recover. During that time the military quarantined the city and eventually opened up one of the exits to the rest of the sprawl underground. The military has a cure for AARS, but they use it sparingly due to the cost. Thugless took over all operations of the existing black market and started kidnapping and taking hostages in order to bend the will of political figures.
Steam worked as a combat medic. Thugless kidnapped his family in early 2060 in order to force him to work on the underground side of illegal operations.
The way back up the lift to the Space Hams' safehouse suddenly thunders and crashes as the doors fly off and smoke and dusk settle in the cavern.
"There's nothing you can do. I'll show you how to get to the nearest way back to the surface. We just need to take this cave to Underett, the city under Everett."
"If you can make it out alive, maybe I can use you for something actually important!"
Far less dystopian than the current state of Seattle.
You can drink in public as long as not a nusiance.
Wealthy business man.
Recovering death mage. 60 year old elf.
Outside the main cavern of Underett, a military checkpoint funnels all who pass to and from the surface.
"1000 creds each, and we'll let you out if you can get the hospital to sign off that you're not sick." -Agent Company Man
Sgt Nurse Beckett. She's an orc 8ft tall and is armed to the teeth.
Currently working on cracking the virus to produce a cure and/or vaccine. They hope to have one before any in the rest of the SSU.
DC 20 to find Little Prince, who still makes regular visits to recover from the AARS.
They have an infamous reputation for disliking drones and androids. In reality, they use this to distance themselves from Garra who has an equal reputation for using drones and holograms.
Steam's family is trapped inside. See the chapter "Thug out the trash" for more details.
Swift the tailor sells a variety of clothing and styles.
Garra owns and ops. But she's a hologram and lives somewhere else.
Each time Garra gets beer from the food mart, it also contains some kind of smuggling item.
One in stock. Price varies depending on the interaction. HP 10 1d10 drill melee 10 mining charges
Large stock 300 credits 3d12 5x15, 4-6 15x15
aka Chapter 13, Part 2
Refer back to chapter "Always AR Syndrome" for more details.
Make the PCs roll for these:
The PCs have found themselves stuck in Underett during a lockdown. The disease, known as AARS or "arse", seems to only affect magic users. Common symptoms include halucinations, vertigo, and madness. In order to escape, Garra, owner of a local flea market, has promised to get them back to the surface if they can get rid of Thugless.
The PCs walk into a bar. Buh dum bum! Patrons sit in a surprisingly well kept bar. The room looks like an old fashioned diner, with booths on the right, each with a 3DTV of an outdoor landscape series. Today's show looks like a green golf course on a sunny day. On the left, barstools line the counter. Neon-style decorations run along the edges, providing most of the light, aside from the 3DTVs. Behind the bar, a short elf gives a suspicious look at the PCs and jumps to the top shelf, near the middle and grabs a bottle of something brown before jumping back to mix something at the bar.
A door leads from the left of the entrance, probably the toilet. Behind the bar, double doors lead to what looks like the kitchen. There's another door on the other side of the pub; it doesn't look like an exit.
The cooks are all automated drones. None of them look threatening.
There's a sandwich on the grill. Probably Kozmo brand soya-cheez.
A larger dwarf wearing headphones with AR sits on the toilet with a heavy assault rilfe propped up just within arm's reach.
This is essentially the roughest looking tunnel the PCs have seen in Underett. It's an artificial cave leading away from the pub.
From the lobby, four rooms branch off.
This room has a squat toilet.
This room has a squat toilet.
This room has a squat toilet.
Steam's child, Alex is inside.
Alex looks up and shouts "Mom!"
Steam holds up his comlink and deactivates his active camo. Turns out Steam was really his wife Smoke the entire time.
Alex explains their parents were Steam and Smoke.
This room has a (western style) toilet.
In the back of Room 4, after pushing down on the toilet and walking in, the PCs find an open safe with the following:
The group fought Thugless and can now go speak to Garra who promised to help get them back to the surface.
The group smuggled Little Prince out of Underett back to the surface.
Agent Smithereens was able to get the Underett security forces to let the group pass because they leaked the news that one of them was Little Prince. This prompted Daifin to pay off Underett security and send a group of Thugless dressed as Everett police to the top of the lift. AS will send SPD drones to help, if necessary. Little Prince will aid the group as well as a short term ally, but will suffer drain when rolling less than a 5 to hit due to AARS.
The group has a few high level options:
Always augmented reality syndrome, or AARS, afflicts non-techno and non-adept magic users with a waking hallucinogenic and nightmare causing illness accompanied by acute vertigo, lasting weeks.
Those who make it past the severe effects still suffer the following:
All others who catch the illness typically only suffer minor VR glitches if anything and have not reported any debilitating symptoms.
XJammer sends the group a message:
"I've got all the details on the Chief Tony's briefcase as well as what happened to the other one. Meet me at the Void Room. Don't bring any AARS."
The lift doors open wide to the western facing sky at dusk to a group of four police officers casually drinking soya-kaffi through half opened helmets with holographic masks to hide their identities. One officer waves their mug, "Oy, they made it!" Two loud combat drones turn to face the group. One of the officers walks forward "We better detox everyone first, and then we'll take Little Prince in for booking..."
The droid on bouncer duty waves the group in, "You again. Whatever, just buy a drink minimum. And try not to trash the place again!" XJammer is sitting at the front near the bar where he normally sits.
XJammer is a hologram, so it doesn't matter when the group gets there. But if LP is there, he throws a bit of a fit about it.
See above for Chief Tony's MacGuffin details.