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- ULarn Spoiler Guide
- -------------------
- Included from Phil Cordier's web site:
- http://www.cordier.com/ularn/index.html
- Lance of death & strategy
- -------------------------
- In Larn, the basic strategy was to get enough money to buy a Lance of Death,
- usually by getting to dungeon level 10, killing or getting around the demon
- lord, and getting and then selling the Eye of Larn. This would usually get
- you enough money to buy the Lance from the dnd store. You could then go into
- the volcano and kill everything in sight with one hit from the Lance.
- Well, the Lance is still deadly to all monsters. Demons, on the other hand,
- are merely tickled. And there are a LOT more demons (and relatives) in ULarn
- than in Larn.
- Dungeon and Volcano levels
- --------------------------
- There are 15 levels in the Dungeon, and 5 in the Volcano.
- Larn had 10 and 3, respectively.
- Levels 11 - 15 of the Dungeon contain:
- - Level 11: 1 demonlord
- - Level 12: 2 demonlords
- - Level 13: 3 demonlords
- - Level 14: 4 demonlords
- - Level 15: 5 demonlords
- + 1 demonprince guarding the Eye of Larn.
- - Levels 1 - 5 of the Volcano contain:
- - level 1: 1 demonprince
- - level 2: 2 demonprinces
- - level 3: 3 demonprinces
- - level 4: 4 demonprinces
- - level 5: 5 demonprinces
- + 1 God of Hellfire guarding the Potion of Cure Dianthroritis.
- In addition, there are no stairs from level 3 to 4, or from 4 to 5. The only
- way to go down is via a pit or trap door. There is guaranteed at least 1
- bottomless pit and bottomless trap door on level 5. The rock on levels 3, 4,
- and 5 cannot be destroyed via a vaporize rock spell, or in any other way.
- Magic Items
- -----------
- There is 1 of each of the following magic items in the game:
- Eye of Larn:
- The Eye now has a very beneficial magic property. If you are carrying the
- Eye, demonlords, demon princes, and the God of Hellfire are visible to you.
- Otherwise, they are invisible. They will show as follows:
-
- Monster Character on screen
- ------- -------------------
- Type I Demon Lord 1
- Type II DemonLord 2
- Type III DemonLord 3
- Type IV DemonLord 4
- V DemonLord 5
- VI DemonLord 6
- VII DemonLord 7
- Demon Prince 9
- God of Hellfire 0
- Sword of Slashing:
- The sword of slashing is quite strong and light, and is impervious to rust.
- Bessman's Flailing Hammer:
- The Hammer is the strongest weapon in the game (excluding the lance of
- death). It lowers your intelligence by 10, but raises your dexterity and
- strength by 10.
- Orb of Enlightenment:
- Carrying the Orb gives permanent expanded awareness.
- Orb of Dragon Slaying:
- Causes attacks against dragons to be much more effective.
- Scarab of Negate Spirit:
- Spirit Nagas and Poltergeists damage is halved if you have the scarab of
- negate spirit.
- Amulet of Invisibility:
- Causes the 'inv' spell to last much longer.
- Cube of Undead Control:
- Vampires, Wraiths, and Zombies damage is halved you have the cube of undead
- control. In addition, they can perform no special attacks upon you, like
- draining your experience level.
- Device of Theft Prevention:
- If you have this, Nymphs and Disenchantresses cannot steal from you.
- Brass Lamp:
- A genie lives in the brass lamp. If you are lucky, by rubbing the lamp, the
- genie will grant you a spell. Be warned though, the genie does not usually
- like to be disturbed, and may react unpleasantly. If the genie disappears
- (along with the lamp) without granting you a wish, it is still possible to
- find him again. But if you are granted a wish, the genie will not wish to be
- disturbed again (you only get one wish).
- Hand of Fear:
- Causes the scare monster spell to last much longer.
- Talisman of the Sphere:
- Normally, demons can dispel spheres of annihilation, disenchantresses can
- cancel them, and if you have the spell 'cancel' cast, that may cancel the
- sphere too. You can also die by touching the sphere.
- arrying the talisman revokes all of the above
- Wand of Wonder:
- You will not fall down any pits or trap doors if you are carrying the wand
- of wonder.
- Staff of Power:
- Carrying the staff of power will cancel any attack by a demonlord,
- demonprince, wraith, or vampire 75% of the time.
- Slayer:
- Demonlords and demonprinces attacks are halved if you are carrying the sword
- Slayer. Slayer essentially acts as a lance of death, but only against
- demons. It is otherwise a good strong weapon against other monsters. You
- will only find Slayer somewhere below dungeon level 10, or in the volcano.
- Elven Chain:
- Strong and light, impervious to rust.
- New spells
- ----------
- I've added a 'make wall' spell, that creates a wall in the place you
- specify. The code is 'mkw'.
- Elevators
- ---------
- Watch out for express elevators. They can be good or bad, depending on which
- direction they go (up or down).
- Other Notes
- -----------
- * NEVER NEVER cast 'vpr' when you are next to an altar!
- * Interesting things may happen when you sit on a dead throne.
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