show.c 14 KB

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  1. /* =============================================================================
  2. * PROGRAM: ularn
  3. * FILENAME: show.c
  4. *
  5. * DESCRIPTION:
  6. * This module contains functions to print item names and show lists of items.
  7. *
  8. * =============================================================================
  9. * EXPORTED VARIABLES
  10. *
  11. * None
  12. *
  13. * =============================================================================
  14. * EXPORTED FUNCTIONS
  15. *
  16. * show_plusses - Prints the number of plusses as indicated by the input arg
  17. * qshowstr - Show the player's inventory without setting up text mode
  18. * showstr - Show the player's invertory, setting/exiting text mode
  19. * showwear - Show wearable items
  20. * showwield - Show wieldable items
  21. * showread - Show readable items
  22. * showeat - Show edible items
  23. * showquaff - Show quaffable items
  24. * seemagic - Show magic spells/scrolls/potions discovered
  25. * show1 - Show an item name
  26. * show3 - Show an item name with the numebr of plusses
  27. *
  28. * =============================================================================
  29. */
  30. #include "header.h"
  31. #include "ularn_game.h"
  32. #include "ularn_win.h"
  33. #include "ularn_ask.h"
  34. #include "dungeon.h"
  35. #include "player.h"
  36. #include "potion.h"
  37. #include "scroll.h"
  38. #include "spell.h"
  39. #include "itm.h"
  40. #include "show.h"
  41. /* =============================================================================
  42. * Local variables
  43. */
  44. /*
  45. * See magic function line and position counts. Used for paginating see magic.
  46. */
  47. static int lincount;
  48. static int count;
  49. /* =============================================================================
  50. * Local functions
  51. */
  52. /* =============================================================================
  53. * FUNCTION: t_setup
  54. *
  55. * DESCRIPTION:
  56. * Sets up for text display for the indicated number of lines.
  57. *
  58. * PARAMETERS:
  59. *
  60. * count : The number of lines of text to be displayed.
  61. *
  62. * RETURN VALUE:
  63. *
  64. * None.
  65. */
  66. static void t_setup (int count)
  67. {
  68. (void) count;
  69. set_display(DISPLAY_TEXT);
  70. ClearText();
  71. MoveCursor(1, 1);
  72. }
  73. /* =============================================================================
  74. * FUNCTION: t_endup
  75. *
  76. * DESCRIPTION:
  77. * Restores normal display screen depending on t_setup()/
  78. *
  79. * PARAMETERS:
  80. *
  81. * count : The number of lines of text displayed.
  82. *
  83. * RETURN VALUE:
  84. *
  85. * None.
  86. */
  87. static void t_endup (int count)
  88. {
  89. (void) count;
  90. set_display(DISPLAY_MAP);
  91. }
  92. /* =============================================================================
  93. * FUNCTION: seepage
  94. *
  95. * DESCRIPTION:
  96. * This function is used to paginate the seemagic output.
  97. * It is called for each spell displayed and assumes that spells are displayed
  98. * in 3 columns.
  99. * Whenever the number of calls indicates a full page has been displayed it
  100. * calls more() to prompt for the next page.
  101. *
  102. * PARAMETERS:
  103. *
  104. * None.
  105. *
  106. * RETURN VALUE:
  107. *
  108. * None.
  109. */
  110. static void seepage(void)
  111. {
  112. if (++count == 3)
  113. {
  114. lincount++;
  115. count = 0;
  116. Printc('\n');
  117. if (lincount > 17)
  118. {
  119. lincount = 0;
  120. more();
  121. ClearText();
  122. }
  123. }
  124. }
  125. /* =============================================================================
  126. * Exported functions
  127. */
  128. /* =============================================================================
  129. * FUNCTION: show_plusses
  130. */
  131. void show_plusses(int plus)
  132. {
  133. if ((plus > 0) || wizard)
  134. {
  135. Printf(" +%d", plus);
  136. }
  137. else if (plus < 0)
  138. {
  139. Printf(" %d", plus);
  140. }
  141. }
  142. /* =============================================================================
  143. * FUNCTION: qshowstr
  144. */
  145. void qshowstr(void)
  146. {
  147. int k;
  148. int mobuls_used;
  149. int mobuls_left;
  150. clearpager();
  151. nosignal = 1; /* don't allow ^c etc */
  152. if (c[GOLD])
  153. {
  154. Printf(".) %d gold piece%s.",(long)c[GOLD], plural(c[GOLD]));
  155. pager();
  156. }
  157. for (k = 0 ; k < IVENSIZE ; k++)
  158. {
  159. if (iven[k] != ONOTHING)
  160. {
  161. show3(k);
  162. pager();
  163. }
  164. }
  165. mobuls_used = (gtime/100)+1;
  166. mobuls_left = (TIMELIMIT/100) - mobuls_used;
  167. Printf("\nElapsed time is %d. You have %d mobul%s left.",
  168. mobuls_used, mobuls_left, plural(mobuls_left));
  169. more();
  170. nosignal=0;
  171. }
  172. /* =============================================================================
  173. * FUNCTION: showstr
  174. */
  175. void showstr(void)
  176. {
  177. int i, number;
  178. number = 3;
  179. /* count items in inventory */
  180. for (i=0; i<IVENSIZE; i++)
  181. {
  182. if (iven[i] != ONOTHING) number++;
  183. }
  184. t_setup(number);
  185. qshowstr();
  186. t_endup(number);
  187. }
  188. /* =============================================================================
  189. * FUNCTION: showwear
  190. */
  191. void showwear(void)
  192. {
  193. int count;
  194. int i;
  195. int j;
  196. nosignal = 1; /* don't allow ^c etc */
  197. clearpager();
  198. /* count number of items we will display */
  199. count = 2;
  200. for (j = 0; j < IVENSIZE ; j++)
  201. {
  202. i = iven[j];
  203. if (i != ONOTHING)
  204. {
  205. switch (i)
  206. {
  207. case OLEATHER:
  208. case OPLATE:
  209. case OCHAIN:
  210. case ORING:
  211. case OSTUDLEATHER:
  212. case OSPLINT:
  213. case OPLATEARMOR:
  214. case OSSPLATE:
  215. case OSHIELD:
  216. case OELVENCHAIN:
  217. count++;
  218. default:
  219. break;
  220. }
  221. }
  222. }
  223. t_setup(count);
  224. /* Display the wearable items in item index order */
  225. for (i = 22 ; i < 93 ; i++)
  226. {
  227. for (j = 0 ; j < IVENSIZE ; j++)
  228. {
  229. if (iven[j] == i)
  230. {
  231. switch (i)
  232. {
  233. case OLEATHER:
  234. case OPLATE:
  235. case OCHAIN:
  236. case ORING:
  237. case OSTUDLEATHER:
  238. case OSPLINT:
  239. case OPLATEARMOR:
  240. case OSSPLATE:
  241. case OSHIELD:
  242. case OELVENCHAIN:
  243. show3(j);
  244. pager();
  245. break;
  246. default:
  247. break;
  248. }
  249. }
  250. }
  251. }
  252. more();
  253. nosignal = 0;
  254. t_endup(count);
  255. }
  256. /* =============================================================================
  257. * FUNCTION: showwield
  258. */
  259. void showwield(void)
  260. {
  261. int i;
  262. int j;
  263. int count;
  264. nosignal = 1; /* don't allow ^c etc */
  265. clearpager();
  266. /* count how many items */
  267. count = 2;
  268. for (j = 0; j < IVENSIZE ; j++)
  269. {
  270. i = iven[j];
  271. if (i != ONOTHING)
  272. {
  273. switch (i)
  274. {
  275. case ODIAMOND:
  276. case ORUBY:
  277. case OEMERALD:
  278. case OSAPPHIRE:
  279. case OBOOK:
  280. case OCHEST:
  281. case OLARNEYE:
  282. case ONOTHEFT:
  283. case OSPIRITSCARAB:
  284. case OCUBEofUNDEAD:
  285. case OPOTION:
  286. case OORB:
  287. case OHANDofFEAR:
  288. case OBRASSLAMP:
  289. case OURN:
  290. case OWWAND:
  291. case OSPHTALISMAN:
  292. case OSCROLL:
  293. break;
  294. default:
  295. count++;
  296. break;
  297. }
  298. }
  299. }
  300. t_setup(count);
  301. /* display the wieldable items in item order */
  302. for (i = 22 ; i < 93 ; i++)
  303. {
  304. for (j = 0; j < IVENSIZE ; j++)
  305. {
  306. if (iven[j] == i)
  307. {
  308. switch (i)
  309. {
  310. case ODIAMOND:
  311. case ORUBY:
  312. case OEMERALD:
  313. case OSAPPHIRE:
  314. case OBOOK:
  315. case OCHEST:
  316. case OLARNEYE:
  317. case ONOTHEFT:
  318. case OSPIRITSCARAB:
  319. case OCUBEofUNDEAD:
  320. case OPOTION:
  321. case OHANDofFEAR:
  322. case OBRASSLAMP:
  323. case OURN:
  324. case OSPHTALISMAN:
  325. case OWWAND:
  326. case OORB:
  327. case OSCROLL:
  328. break;
  329. default:
  330. show3(j);
  331. pager();
  332. break;
  333. }
  334. }
  335. }
  336. }
  337. more();
  338. nosignal = 0;
  339. t_endup(count);
  340. }
  341. /* =============================================================================
  342. * FUNCTION: showread
  343. */
  344. void showread (void)
  345. {
  346. int i;
  347. int j;
  348. int count;
  349. nosignal = 1; /* don't allow ^c etc */
  350. clearpager();
  351. count = 2;
  352. for (j=0; j<IVENSIZE; j++)
  353. {
  354. switch(iven[j])
  355. {
  356. case OBOOK:
  357. case OSCROLL:
  358. count++;
  359. break;
  360. default:
  361. break;
  362. }
  363. }
  364. t_setup(count);
  365. /* display the readable items in item order */
  366. for (i = 22; i < 84; i++)
  367. {
  368. for (j = 0; j < IVENSIZE ; j++)
  369. {
  370. if (iven[j] == i)
  371. {
  372. switch(i)
  373. {
  374. case OBOOK:
  375. case OSCROLL:
  376. show3(j);
  377. pager();
  378. break;
  379. default:
  380. break;
  381. }
  382. }
  383. }
  384. }
  385. more();
  386. nosignal = 0;
  387. t_endup(count);
  388. }
  389. /* =============================================================================
  390. * FUNCTION: showeat
  391. */
  392. void showeat (void)
  393. {
  394. int i;
  395. int j;
  396. int count;
  397. nosignal = 1; /* don't allow ^c etc */
  398. clearpager();
  399. count = 2;
  400. for (j = 0; j < IVENSIZE ; j++)
  401. {
  402. switch (iven[j])
  403. {
  404. case OCOOKIE:
  405. count++;
  406. break;
  407. default:
  408. break;
  409. }
  410. }
  411. t_setup(count);
  412. /* show the edible items in item order */
  413. for (i = 22 ; i < 84 ; i++)
  414. {
  415. for (j = 0 ; j < IVENSIZE ; j++)
  416. {
  417. if (iven[j] == i)
  418. {
  419. switch (i)
  420. {
  421. case OCOOKIE:
  422. show3(j);
  423. pager();
  424. break;
  425. default:
  426. break;
  427. }
  428. }
  429. }
  430. }
  431. more();
  432. nosignal=0;
  433. t_endup(count);
  434. }
  435. /* =============================================================================
  436. * FUNCTION: showquaff
  437. */
  438. void showquaff (void)
  439. {
  440. int i,j,count;
  441. nosignal = 1; /* don't allow ^c etc */
  442. clearpager();
  443. count = 2;
  444. for (j = 0 ; j < IVENSIZE ; j++)
  445. {
  446. switch (iven[j])
  447. {
  448. case OPOTION:
  449. count++;
  450. break;
  451. default:
  452. break;
  453. }
  454. }
  455. t_setup(count);
  456. /* show the quaffable items in item order */
  457. for (i = 22 ; i < 84 ; i++)
  458. {
  459. for (j = 0 ; j < IVENSIZE ; j++)
  460. {
  461. if (iven[j] == i)
  462. {
  463. switch(i)
  464. {
  465. case OPOTION:
  466. show3(j);
  467. pager();
  468. break;
  469. default:
  470. break;
  471. }
  472. }
  473. }
  474. }
  475. more();
  476. nosignal = 0;
  477. t_endup(count);
  478. }
  479. /* =============================================================================
  480. * FUNCTION: seemagic
  481. */
  482. void seemagic(int arg)
  483. {
  484. int i,number;
  485. count = 0;
  486. lincount = 0;
  487. nosignal = 1;
  488. set_display(DISPLAY_TEXT);
  489. if (arg == 99)
  490. {
  491. number = (SPELL_COUNT+2)/3 + 4; /* # lines needed to display */
  492. ClearText();
  493. MoveCursor(1, 1);
  494. Print("Availible spells are:\n\n");
  495. for (i = 0 ; i < SPELL_COUNT ; i++)
  496. {
  497. Printf("%s %-20s ", spelcode[i], spelname[i]);
  498. seepage();
  499. }
  500. seepage();
  501. more();
  502. nosignal = 0;
  503. draws(0, MAXX, 0, number);
  504. return;
  505. }
  506. else if (arg == -1)
  507. {
  508. /* if display spells while casting one */
  509. number = 0;
  510. for (i=0; i < SPELL_COUNT ; i++)
  511. {
  512. if (spelknow[i]) number++;
  513. }
  514. number = (number+2)/3 + 4; /* # lines needed to display */
  515. ClearText();
  516. MoveCursor(1, 1);
  517. }
  518. else
  519. {
  520. ClearText();
  521. }
  522. Print("The magic spells you have discovered to date are:\n\n");
  523. for (i = 0 ; i < SPELL_COUNT ; i++)
  524. {
  525. if (spelknow[i])
  526. {
  527. Printf("%s %-20s ",spelcode[i],spelname[i]);
  528. seepage();
  529. }
  530. }
  531. if (arg == -1)
  532. {
  533. seepage();
  534. more();
  535. nosignal = 0;
  536. set_display(DISPLAY_MAP);
  537. return;
  538. }
  539. lincount += 3;
  540. if (count!=0)
  541. {
  542. count = 2;
  543. seepage();
  544. }
  545. Print("\nThe magic scrolls you have found to date are:\n\n");
  546. count = 0;
  547. for (i=0; i<MAXSCROLL; i++)
  548. {
  549. if (scrollknown[i])
  550. {
  551. Printf("%-26s",&scrollname[i][1]);
  552. seepage();
  553. }
  554. }
  555. lincount += 3;
  556. if (count != 0)
  557. {
  558. count = 2;
  559. seepage();
  560. }
  561. Print("\nThe magic potions you have found to date are:\n\n");
  562. count = 0;
  563. for (i=0; i<MAXPOTION; i++)
  564. {
  565. if (potionknown[i])
  566. {
  567. Printf("%-26s",&potionname[i][1]);
  568. seepage();
  569. }
  570. }
  571. if (lincount!=0) more();
  572. nosignal = 0;
  573. set_display(DISPLAY_MAP);
  574. }
  575. /* =============================================================================
  576. * FUNCTION: show1
  577. */
  578. void show1 (int idx, char *str2[], int known[])
  579. {
  580. /* standard */
  581. if (known == 0)
  582. {
  583. if (str2 == 0)
  584. {
  585. Printf("\n%c) %s", idx+'a', objectname[(int) iven[idx]]);
  586. }
  587. else if (*str2[ivenarg[idx]]==0)
  588. {
  589. Printf("\n%c) %s", idx+'a', objectname[(int) iven[idx]]);
  590. }
  591. else
  592. {
  593. Printf("\n%c) %s of%s", idx+'a', objectname[(int) iven[idx]], str2[ivenarg[idx]]);
  594. }
  595. }
  596. else
  597. {
  598. /* scroll or potion or something with a known array */
  599. if (str2 == 0)
  600. {
  601. Printf("\n%c) %s",idx+'a',objectname[(int) iven[idx]]);
  602. }
  603. else if (*str2[ivenarg[idx]]==0)
  604. {
  605. Printf("\n%c) %s",idx+'a',objectname[(int) iven[idx]]);
  606. }
  607. else if (known[ivenarg[idx]]==0)
  608. {
  609. Printf("\n%c) %s",idx+'a',objectname[(int) iven[idx]]);
  610. }
  611. else
  612. {
  613. Printf("\n%c) %s of%s", idx+'a', objectname[(int) iven[idx]], str2[ivenarg[idx]]);
  614. }
  615. }
  616. if (wizard)
  617. {
  618. Printf(" [ %d ]", ivenarg[idx]);
  619. }
  620. }
  621. /* =============================================================================
  622. * FUNCTION: show3
  623. */
  624. void show3 (int index)
  625. {
  626. switch (iven[index])
  627. {
  628. case OPOTION:
  629. show1(index, potionname, potionknown);
  630. break;
  631. case OSCROLL:
  632. show1(index, scrollname, scrollknown);
  633. break;
  634. case OLARNEYE:
  635. case OBOOK:
  636. case OSPIRITSCARAB:
  637. case ODIAMOND:
  638. case ORUBY:
  639. case OCUBEofUNDEAD:
  640. case OEMERALD:
  641. case OCHEST:
  642. case OCOOKIE:
  643. case OSAPPHIRE:
  644. case OORB:
  645. case OHANDofFEAR:
  646. case OBRASSLAMP:
  647. case OURN:
  648. case OWWAND:
  649. case OSPHTALISMAN:
  650. case ONOTHEFT:
  651. show1(index, (char **)0, (int *)0);
  652. break;
  653. default:
  654. Printf("\n%c) %s", index+'a', objectname[(int) iven[index]]);
  655. show_plusses(ivenarg[index]);
  656. break;
  657. }
  658. if (c[WIELD]==index)
  659. {
  660. Print(" (weapon in hand)");
  661. }
  662. if ((c[WEAR]==index) || (c[SHIELD]==index))
  663. {
  664. Print(" (being worn)");
  665. }
  666. }