problem_of_apollonius.sf 1.7 KB

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  1. #!/usr/bin/ruby
  2. class Circle(x,y,r) {
  3. method to_s { "Circle(#{x}, #{y}, #{r})" };
  4. }
  5. func solve_apollonius(Array c, Array s) -> Circle {
  6. var 𝑣11 = (2*c[1].x - 2*c[0].x);
  7. var 𝑣12 = (2*c[1].y - 2*c[0].y);
  8. var 𝑣13 = (c[0].x**2 - c[1].x**2 + c[0].y**2 - c[1].y**2 - c[0].r**2 + c[1].r**2);
  9. var 𝑣14 = (2*s[1]*c[1].r - 2*s[0]*c[0].r);
  10. var 𝑣21 = (2*c[2].x - 2*c[1].x);
  11. var 𝑣22 = (2*c[2].y - 2*c[1].y);
  12. var 𝑣23 = (c[1].x**2 - c[2].x**2 + c[1].y**2 - c[2].y**2 - c[1].r**2 + c[2].r**2);
  13. var 𝑣24 = (2*s[2]*c[2].r - 2*s[1]*c[1].r);
  14. var 𝑤12 = (𝑣12 / 𝑣11);
  15. var 𝑤13 = (𝑣13 / 𝑣11);
  16. var 𝑤14 = (𝑣14 / 𝑣11);
  17. var 𝑤22 = (𝑣22/𝑣21 - 𝑤12);
  18. var 𝑤23 = (𝑣23/𝑣21 - 𝑤13);
  19. var 𝑤24 = (𝑣24/𝑣21 - 𝑤14);
  20. var 𝑃 = (-𝑤23 / 𝑤22);
  21. var 𝑄 = (𝑤24 / 𝑤22);
  22. var 𝑀 = ((-𝑤12)*𝑃 - 𝑤13);
  23. var 𝑁 = (𝑤14 - 𝑤12*𝑄);
  24. var 𝑎 = (𝑁**2 + 𝑄**2 - 1);
  25. var 𝑏 = (2*𝑀*𝑁 - 2*𝑁*c[0].x + 2*𝑃*𝑄 - 2*𝑄*c[0].y + 2*s[0]*c[0].r);
  26. var 𝑐 = (c[0].x**2 + 𝑀**2 - 2*𝑀*c[0].x + 𝑃**2 + c[0].y**2 - 2*𝑃*c[0].y - c[0].r**2);
  27. var 𝐷 = (𝑏**2 - 4*𝑎*𝑐);
  28. var rs = ((-𝑏 - 𝐷.sqrt.rat_approx) / 2*𝑎);
  29. var xs = (𝑀 + 𝑁*rs);
  30. var ys = (𝑃 + 𝑄*rs);
  31. Circle(xs, ys, rs);
  32. }
  33. var c = [Circle(0, 0, 1), Circle(4, 0, 1), Circle(2, 4, 2)];
  34. var a = solve_apollonius(c, %n<1 1 1>);
  35. var b = solve_apollonius(c, %n<-1 -1 -1>);
  36. say a;
  37. say b;
  38. a.x == 2 || die "error";
  39. a.y == 21/10 || die "error";
  40. a.r == 39/10 || die "error";
  41. b.x == 2 || die "error";
  42. b.r == 7/6 || die "error";