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- #################################
- # Shadows #
- #################################
- # Enabled client-side shadows on windows. Note desktop windows
- # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
- # unless explicitly requested using the wintypes option.
- #
- shadow = false
- # shadow = true;
- # The blur radius for shadows, in pixels. (defaults to 12)
- # shadow-radius = 12
- shadow-radius = 7;
- # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
- # shadow-opacity = .75
- # The left offset for shadows, in pixels. (defaults to -15)
- # shadow-offset-x = -15
- shadow-offset-x = -7;
- # The top offset for shadows, in pixels. (defaults to -15)
- # shadow-offset-y = -15
- shadow-offset-y = -7;
- # Red color value of shadow (0.0 - 1.0, defaults to 0).
- # shadow-red = 0
- # Green color value of shadow (0.0 - 1.0, defaults to 0).
- # shadow-green = 0
- # Blue color value of shadow (0.0 - 1.0, defaults to 0).
- # shadow-blue = 0
- # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
- # shadow-color = "#000000"
- # Specify a list of conditions of windows that should have no shadow.
- #
- # examples:
- # shadow-exclude = "n:e:Notification";
- #
- # shadow-exclude = []
- shadow-exclude = [
- "name = 'Notification'",
- "class_g = 'Conky'",
- "class_g ?= 'Notify-osd'",
- "class_g = 'Cairo-clock'",
- "_GTK_FRAME_EXTENTS@:c"
- ];
- # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
- # clip-shadow-above = []
- # Specify a X geometry that describes the region in which shadow should not
- # be painted in, such as a dock window region. Use
- # shadow-exclude-reg = "x10+0+0"
- # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
- #
- # shadow-exclude-reg = ""
- # Crop shadow of a window fully on a particular Xinerama screen to the screen.
- # xinerama-shadow-crop = false
- #################################
- # Fading #
- #################################
- # Fade windows in/out when opening/closing and when opacity changes,
- # unless no-fading-openclose is used.
- # fading = false
- fading = true;
- # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
- # fade-in-step = 0.028
- fade-in-step = 0.03;
- # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
- # fade-out-step = 0.03
- fade-out-step = 0.03;
- # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
- # fade-delta = 10
- # Specify a list of conditions of windows that should not be faded.
- # fade-exclude = []
- # Do not fade on window open/close.
- # no-fading-openclose = false
- # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
- # no-fading-destroyed-argb = false
- #################################
- # Transparency / Opacity #
- #################################
- # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
- # inactive-opacity = 1
- inactive-opacity = 0.9;
- # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
- # frame-opacity = 1.0
- frame-opacity = 0.7;
- # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
- # inactive-opacity-override = true
- inactive-opacity-override = false;
- # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
- # active-opacity = 1.0
- # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
- # inactive-dim = 0.0
- # Specify a list of conditions of windows that should never be considered focused.
- # focus-exclude = []
- focus-exclude = [ "class_g = 'Cairo-clock'" ];
- # Use fixed inactive dim value, instead of adjusting according to window opacity.
- # inactive-dim-fixed = 1.0
- # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
- # like `50:name *= "Firefox"`. picom-trans is recommended over this.
- # Note we don't make any guarantee about possible conflicts with other
- # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
- # example:
- # opacity-rule = [ "80:class_g = 'URxvt'" ];
- #
- # opacity-rule = []
- #################################
- # Corners #
- #################################
- # Sets the radius of rounded window corners. When > 0, the compositor will
- # round the corners of windows. Does not interact well with
- # `transparent-clipping`.
- corner-radius = 0
- # Exclude conditions for rounded corners.
- rounded-corners-exclude = [
- "window_type = 'dock'",
- "window_type = 'desktop'"
- ];
- #################################
- # Background-Blurring #
- #################################
- # Parameters for background blurring, see the *BLUR* section for more information.
- # blur-method =
- # blur-size = 12
- #
- # blur-deviation = false
- #
- # blur-strength = 5
- # Blur background of semi-transparent / ARGB windows.
- # Bad in performance, with driver-dependent behavior.
- # The name of the switch may change without prior notifications.
- #
- # blur-background = false
- # Blur background of windows when the window frame is not opaque.
- # Implies:
- # blur-background
- # Bad in performance, with driver-dependent behavior. The name may change.
- #
- # blur-background-frame = false
- # Use fixed blur strength rather than adjusting according to window opacity.
- # blur-background-fixed = false
- # Specify the blur convolution kernel, with the following format:
- # example:
- # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
- #
- # blur-kern = ""
- blur-kern = "3x3box";
- # Exclude conditions for background blur.
- # blur-background-exclude = []
- blur-background-exclude = [
- "window_type = 'dock'",
- "window_type = 'desktop'",
- "_GTK_FRAME_EXTENTS@:c"
- ];
- #################################
- # General Settings #
- #################################
- # Enable remote control via D-Bus. See the man page for more details.
- # dbus = true
- # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
- # daemon = false
- # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
- # `xrender` is the default one.
- #
- # backend = "glx"
- backend = "xrender";
- # Use higher precision during rendering, and apply dither when presenting the
- # rendered screen. Reduces banding artifacts, but might cause performance
- # degradation. Only works with OpenGL.
- dithered-present = false;
- # Enable/disable VSync.
- # vsync = false
- vsync = true;
- # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
- # dbus = false
- # Try to detect WM windows (a non-override-redirect window with no
- # child that has 'WM_STATE') and mark them as active.
- #
- # mark-wmwin-focused = false
- mark-wmwin-focused = true;
- # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
- # mark-ovredir-focused = false
- mark-ovredir-focused = true;
- # Try to detect windows with rounded corners and don't consider them
- # shaped windows. The accuracy is not very high, unfortunately.
- #
- # detect-rounded-corners = false
- detect-rounded-corners = true;
- # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
- # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
- #
- # detect-client-opacity = false
- detect-client-opacity = true;
- # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
- # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
- # provided that the WM supports it.
- #
- # use-ewmh-active-win = false
- # Unredirect all windows if a full-screen opaque window is detected,
- # to maximize performance for full-screen windows. Known to cause flickering
- # when redirecting/unredirecting windows.
- #
- # unredir-if-possible = false
- # Delay before unredirecting the window, in milliseconds. Defaults to 0.
- # unredir-if-possible-delay = 0
- # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
- # unredir-if-possible-exclude = []
- # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
- # in the same group focused at the same time.
- #
- # detect-transient = false
- detect-transient = true;
- # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
- # group focused at the same time. This usually means windows from the same application
- # will be considered focused or unfocused at the same time.
- # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
- #
- # detect-client-leader = false
- # Resize damaged region by a specific number of pixels.
- # A positive value enlarges it while a negative one shrinks it.
- # If the value is positive, those additional pixels will not be actually painted
- # to screen, only used in blur calculation, and such. (Due to technical limitations,
- # with use-damage, those pixels will still be incorrectly painted to screen.)
- # Primarily used to fix the line corruption issues of blur,
- # in which case you should use the blur radius value here
- # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
- # with a 5x5 one you use `--resize-damage 2`, and so on).
- # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
- #
- # resize-damage = 1
- # Specify a list of conditions of windows that should be painted with inverted color.
- # Resource-hogging, and is not well tested.
- #
- # invert-color-include = []
- # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
- # Might cause incorrect opacity when rendering transparent content (but never
- # practically happened) and may not work with blur-background.
- # My tests show a 15% performance boost. Recommended.
- #
- # glx-no-stencil = false
- # GLX backend: Avoid rebinding pixmap on window damage.
- # Probably could improve performance on rapid window content changes,
- # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
- # Recommended if it works.
- #
- # glx-no-rebind-pixmap = false
- # Disable the use of damage information.
- # This cause the whole screen to be redrawn every time, instead of the part of the screen
- # has actually changed. Potentially degrades the performance, but might fix some artifacts.
- # The opposing option is use-damage
- #
- # no-use-damage = false
- use-damage = true;
- # Use X Sync fence to sync clients' draw calls, to make sure all draw
- # calls are finished before picom starts drawing. Needed on nvidia-drivers
- # with GLX backend for some users.
- #
- # xrender-sync-fence = false
- # GLX backend: Use specified GLSL fragment shader for rendering window
- # contents. Read the man page for a detailed explanation of the interface.
- #
- # window-shader-fg = "default"
- # Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
- # to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
- #
- # window-shader-fg-rule = [
- # "my_shader.frag:window_type != 'dock'"
- # ]
- # Force all windows to be painted with blending. Useful if you
- # have a glx-fshader-win that could turn opaque pixels transparent.
- #
- # force-win-blend = false
- # Do not use EWMH to detect fullscreen windows.
- # Reverts to checking if a window is fullscreen based only on its size and coordinates.
- #
- # no-ewmh-fullscreen = false
- # Dimming bright windows so their brightness doesn't exceed this set value.
- # Brightness of a window is estimated by averaging all pixels in the window,
- # so this could comes with a performance hit.
- # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
- #
- # max-brightness = 1.0
- # Make transparent windows clip other windows like non-transparent windows do,
- # instead of blending on top of them.
- #
- # transparent-clipping = false
- # Specify a list of conditions of windows that should never have transparent
- # clipping applied. Useful for screenshot tools, where you need to be able to
- # see through transparent parts of the window.
- #
- # transparent-clipping-exclude = []
- # Set the log level. Possible values are:
- # "trace", "debug", "info", "warn", "error"
- # in increasing level of importance. Case doesn't matter.
- # If using the "TRACE" log level, it's better to log into a file
- # using *--log-file*, since it can generate a huge stream of logs.
- #
- # log-level = "debug"
- log-level = "warn";
- # Set the log file.
- # If *--log-file* is never specified, logs will be written to stderr.
- # Otherwise, logs will to written to the given file, though some of the early
- # logs might still be written to the stderr.
- # When setting this option from the config file, it is recommended to use an absolute path.
- #
- # log-file = "/path/to/your/log/file"
- # Show all X errors (for debugging)
- # show-all-xerrors = false
- # Write process ID to a file.
- # write-pid-path = "/path/to/your/log/file"
- # Window type settings
- #
- # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
- # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
- # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
- # "tooltip", "notification", "combo", and "dnd".
- #
- # Following per window-type options are available: ::
- #
- # fade, shadow:::
- # Controls window-type-specific shadow and fade settings.
- #
- # opacity:::
- # Controls default opacity of the window type.
- #
- # focus:::
- # Controls whether the window of this type is to be always considered focused.
- # (By default, all window types except "normal" and "dialog" has this on.)
- #
- # full-shadow:::
- # Controls whether shadow is drawn under the parts of the window that you
- # normally won't be able to see. Useful when the window has parts of it
- # transparent, and you want shadows in those areas.
- #
- # clip-shadow-above:::
- # Controls whether shadows that would have been drawn above the window should
- # be clipped. Useful for dock windows that should have no shadow painted on top.
- #
- # redir-ignore:::
- # Controls whether this type of windows should cause screen to become
- # redirected again after been unredirected. If you have unredir-if-possible
- # set, and doesn't want certain window to cause unnecessary screen redirection,
- # you can set this to `true`.
- #
- wintypes:
- {
- tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
- dock = { shadow = false; clip-shadow-above = true; }
- dnd = { shadow = false; }
- popup_menu = { opacity = 0.8; }
- dropdown_menu = { opacity = 0.8; }
- };
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