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- (include "button.ddh")
- # menu world
- (class world_custom_game_menu dd_world
- (group
- # background
- (def float bg_rotation)
- (def dd_meshColour bg)
- # menu buttons
- (def Button button[7])
- (def int buttonTotal)
- (def avdl_program buttonProgram)
- (def float buttonClickCol[3])
- (def float buttonActiveCol[3])
- (def float buttonInactiveCol[3])
- # number of players
- (def Button buttonPlayerNumber)
- (def Button buttonPlayerNumberValue)
- # starting player
- (def Button buttonStartingPlayer)
- (def Button buttonStartingPlayerValue)
- # text display
- (def Button textButton)
- # font
- (def dd_string3d font)
- (def int selection)
- (def int selectionClick)
- (def int isMovingToNewWorld)
- # custom game tweak values
- (def int numberOfPlayers)
- (def int startingPlayer)
- (def int hasGuide)
- (function void create (group))
- (function void onload (group))
- (function void resize (group))
- (function void update (group))
- (function void draw (group))
- (function void key_input (group char key))
- (function void mouse_input (group int button int type))
- (function void clean (group))
- )
- ) # menu world
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