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- (include "overlayButtons.ddh")
- (class_function OverlayButtons void create (group)
- (group
- (dd_matrix_identity this.previousLoc)
- (= this.cardToShow 0)
- (= this.isLookingAtCard 0)
- (= this.hasConfirmed 0)
- (this.bgMesh.load (asset "assets/overlay_background.asset" DD_PLY))
- (= this.bg_rotation 0)
- )
- )
- (class_function OverlayButtons void update (group)
- (group
- (= this.bg_rotation (+ this.bg_rotation 0.3))
- )
- )
- # draw the card with its transformation matrix
- (class_function OverlayButtons void draw (group)
- (group
- (if this.cardToShow
- (group
- (dd_matrix_push)
- (this.cardToShow.applyMatrix)
- (dd_translatef 0 0 -0.1)
- (dd_rotatef this.bg_rotation 0 0 1)
- (this.bgMesh.draw)
- (dd_matrix_pop)
- )
- )
- )
- )
- (class_function OverlayButtons void clean (group)
- (group
- )
- )
- (class_function OverlayButtons void lookAt (group int x int y)
- (group
- (if (&& (> x -6) (< x 6)
- (> y -3) (< y 14)
- )
- (group
- (= this.isLookingAtCard 1)
- (dd_matrix_identity this.cardToShow.target)
- (dd_matrix_translate this.cardToShow.target 0 4.2 3)
- (dd_matrix_scale this.cardToShow.target 1.1 1.1 1.1)
- )
- (group
- (= this.isLookingAtCard 0)
- (dd_matrix_identity this.cardToShow.target)
- (dd_matrix_translate this.cardToShow.target 0 4.2 3)
- )
- )
- )
- )
- (class_function OverlayButtons void click (group)
- (group
- (if this.isLookingAtCard
- (group
- (= this.isLookingAtCard 0)
- (dd_matrix_copy this.cardToShow.target this.previousLoc)
- (= this.cardToShow 0)
- )
- )
- )
- )
- (class_function OverlayButtons void setCard (group Card c)
- (group
- (= this.isLookingAtCard 0)
- (dd_matrix_copy this.previousLoc c.target)
- (dd_matrix_identity c.target)
- (dd_matrix_translate c.target 0 4.2 3)
- (= this.cardToShow c)
- )
- )
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