Tom Tsagk
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7cdaf67864
Set card's text
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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795f6199a5
Update font and make card descriptions display
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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18b86a7f78
Add primitive text on each card
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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776eeebefe
Add camera limits
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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5f0e7b50de
Prevent players from planning rose and replace card (if last player)
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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6349290b8e
Add functionality for grabbing/flatting rose, if discarding the rose, flat it instead
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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ecb698f898
Update table asset, second stage (room), also made advancing rose one step at a time
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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8d19dfffaf
Add final-ish designs for cards
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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1f0208d89d
Add example main menu, which can start the game. When game ends, it returns to the menu
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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3ed7137f5f
Add action to put discard pile to deck, add initial card text implementation
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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e1b53da4b5
Add some new card effects, grab, grab generic and approach
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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4a1ee48b8d
Add more actions
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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7ea6966fe7
Add ability to inject actions, re-introduce the effects of some cards
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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219d2efb06
Automate gameplay using actions, to make the game easier to extend in the future
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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6bddb465e0
Add ability to choose between multiple effects
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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13cb29c0cf
Add ability to trade cards with other players
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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cd6448baff
Turn other players a bit more towards user
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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cbe5b5e60e
Add shuffling for main deck, initial implementation of card actions
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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ad8a976f0a
User should now confirm selection by highlighting a card
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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1d88a13e97
Minor visual improvements
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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db0ba0ad3c
Update game to be grayscale to aid design, update some assets
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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ecc47747e9
Make players appear in a perfect circle, some minor adjustments
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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0d218f18b9
Make table begin in an initialised form
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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9fdcf21a9d
Add functionality for rose player, add initial design for showing current player
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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564682708c
Add marker to show current player
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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54ab987239
Add ability to select a card by looking at it, make table smaller
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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fce813cc74
Add text to differentiate between states
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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1799205b63
Add ability to add cards to deck, animate shuffling discard to deck
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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59a57ad4d6
Implement basic state cycle
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%!s(int64=3) %!d(string=hai) anos |
Tom Tsagk
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f8456cf97b
Add states, initialise, and play cards
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%!s(int64=3) %!d(string=hai) anos |