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- #include <SDL2/SDL.h>
- #include <SDL2/SDL_image.h>
- #include "Menu.h"
- #include "MenuMain.h"
- #include "MenuExtra.h"
- //Screen
- const int WIDTH = 640;
- const int HEIGHT = 480;
- int main( int argc, char* args[])
- {
- //Rendering window
- SDL_Window* window = NULL;
- SDL_Surface* screen = NULL;
- //Initialize SDL
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) return -1;
- //Create window
- window = SDL_CreateWindow( "Ritle", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN );
- if (window == NULL) return -1;
- //Initialize PNG
- if ( !(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) ) return -1;
- //Create screen
- screen = SDL_GetWindowSurface( window );
- //Menu
- //Background background = new Background;
- Menu* menu = new MenuMain;
- menu->initialize();
- //Main loop
- bool running = true;
- SDL_Event e;
- while (running)
- {
- //Input
- while (SDL_PollEvent(&e) != 0)
- {
- if (e.type == SDL_QUIT) running = false; else
- if (e.type == SDL_KEYDOWN)
- {
- switch (e.key.keysym.sym)
- {
- case SDLK_UP:
- running = false;
- break;
- case SDLK_RIGHT:
- menu = new MenuExtra;
- menu->initialize();
- break;
- }
- }
- }
- //Update
- menu->update();
- //Draw
- SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 254 ,158, 112));
- menu->draw(screen);
- SDL_UpdateWindowSurface(window);
- }
- //Close game
- for (int i = 0; i < 36; i++)
- {
- // SDL_FreeSurface(image[i]);
- // image[i] = NULL;
- }
- //Destroy window
- SDL_DestroyWindow( window );
- window = NULL;
- //Quit SDL
- SDL_Quit();
- return 0;
- }
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