GameActivity.java 1.1 KB

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  1. package com.darkdimension.ritle_run;
  2. import android.app.Activity;
  3. import android.media.AudioManager;
  4. import android.os.Bundle;
  5. import android.view.Window;
  6. import android.view.WindowManager;
  7. public class GameActivity extends Activity
  8. {
  9. private GameSurface game;
  10. @Override
  11. protected void onCreate(Bundle savedInstanceState)
  12. {
  13. //Super Constructor
  14. super.onCreate(savedInstanceState);
  15. //Initialize Environment
  16. requestWindowFeature(Window.FEATURE_NO_TITLE);
  17. getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
  18. WindowManager.LayoutParams.FLAG_FULLSCREEN);
  19. //Create Game Surface
  20. game = new GameSurface(this);
  21. //Set media Volume
  22. setVolumeControlStream(AudioManager.STREAM_MUSIC);
  23. //Show Content
  24. setContentView(game);
  25. }
  26. @Override
  27. public void onBackPressed() {game.onBackPressed();}
  28. /*
  29. public boolean onKeyDown(int keyCode, KeyEvent event)
  30. {
  31. if (keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
  32. // Do your thing
  33. return super.onKeyDown(keyCode, event);
  34. } else {
  35. return super.onKeyDown(keyCode, event);
  36. }
  37. }*/
  38. }