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- #ifndef DD_OBJECT_H
- #define DD_OBJECT_H
- /* THIS IS STILL EXPERIMENTAL */
- /* object is a mesh that exists inside a 3d world
- * its a simple combination of a mesh and a matrix
- */
- #include "dd_mesh.h"
- #include "dd_matrix.h"
- /* object struct */
- struct dd_object {
- struct dd_mesh *mesh;
- float mat[16];
- };
- /* init object with a mesh and a matrix, if any of those is 0, just
- * allocate new memory for them, and expect user to load them manually
- * (see dd_mesh.h and dd_matrix.h on how to do that)
- */
- int dd_object_init(struct dd_object *o, struct dd_mesh *mesh, float mat[16]);
- /* draw */
- void dd_object_draw(struct dd_object *o);
- #endif
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