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- #ifndef DD_CONTEXT_H
- #define DD_CONTEXT_H
- /* global camera
- * this is a "point" in 3d space, that is used as an "offset" to draw meshes
- * it can be manipulated with functions to simulate a camera
- */
- struct dd_dynamic_array *dd_cam;
- #define dd_global_matrix dd_da_get(dd_cam, dd_cam->elements-1)
- int dd_create_context();
- void dd_buffer_clear();
- void dd_buffer_draw();
- void dd_version();
- void (*dd_update)(void);
- void (*dd_draw)(void);
- void dd_loop();
- void dd_update_func(void*);
- void dd_draw_func(void*);
- #define dd_update_func(x) dd_update = x
- #define dd_draw_func(x) dd_draw = x
- #endif
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