A custom programming language for video games

Tom Tsagk b68558d033 organised expressions to use the ast table, organised code, added support for struct's members as identifiers %!s(int64=6) %!d(string=hai) anos
example b68558d033 organised expressions to use the ast table, organised code, added support for struct's members as identifiers %!s(int64=6) %!d(string=hai) anos
headers 3bead99a84 initial support for structs %!s(int64=6) %!d(string=hai) anos
src b68558d033 organised expressions to use the ast table, organised code, added support for struct's members as identifiers %!s(int64=6) %!d(string=hai) anos
.gitignore fac723e7d6 add makfile, organised files %!s(int64=6) %!d(string=hai) anos
README.md 4af517bf20 add readme %!s(int64=6) %!d(string=hai) anos
makefile fac723e7d6 add makfile, organised files %!s(int64=6) %!d(string=hai) anos

README.md

a programming language for video games (under development)

just in case you want to try it out, execute:

make
./dd_lang < examples/example.src

dependencies on lex and yacc