Things that sometimes didn't go as planned ...
##checkers error
i was experimenting with giving different colors to each vertex. then i decided to edit the colors to give some sort of "fake lighting" on them. one thing led to another, and when i compiled and run the game i got a checkers thingy! no that's not a texture!
2016.04.03
##undefined behaviour
watch on youtube
here i was trying to make a font. but i did something wrong (with pointers obviously) which brought some undefined behavior. i'm not sure why visually it's behaving like this, but i loved it!
2016.04.03
##manual matrix rotation
watch on youtube
my inner perfectionist wanted to do matrix rotation manually (just so I could understand what is happening). i learned how to do euler's rotation for 1 axis. tried to study quaternions. gave up (for now). then a wild idea came, "why not use euler's rotation on multiple axis?". well, the result is what happened on the video. at least my curiosity is satisfied.
2016.04.03
##undefined shader colors
watch on youtube
the only thing i did was to supply to the shaders (that expect colors) an uninitialized pointer. i was expecting that it would be random colors (like in the video) but I thought it wouldn't change.
2016.04.03