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- #ifndef WORLD_H
- #define WORLD_H
- #include "SDL2/SDL.h"
- /* special keyes */
- #define DD_KEY_STATE_PRESSED 1
- #define DD_KEY_STATE_RELEASED 0
- void (*dd_world_update)(void*);
- void (*dd_world_draw)(void*);
- void (*dd_world_key)(void*, SDL_Scancode, int);
- void (*dd_world_mouse)(void*, int, int, int, int);
- void (*dd_world_click)(void*, int, int);
- struct dd_world {
- void (*update)(void*);
- void (*draw)(void*);
- void (*key)(void*, SDL_Scancode, int);
- void (*mouse)(void*, int, int, int, int);
- void (*click)(void*, int, int);
- int next;
- };
- /* This is a pointer to the current world. */
- struct dd_world *dd_cworld;
- /* helper functions to create and initialise a world */
- struct dd_world *dd_world_create();
- void dd_world_init(struct dd_world *w);
- /* empty default functions */
- void dd_world_emptyupdate(void *);
- void dd_world_emptydraw(void *);
- void dd_world_emptykey(void *, SDL_Scancode, int);
- void dd_world_emptymouse(void *, int, int, int, int);
- void dd_world_emptyclick(void *, int, int);
- #endif
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