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- #include "sdl_helper.h"
- /* loads a bitmap image using SDL
- * returns the requested texture
- * returns 0 on error
- */
- SDL_Texture *dd_load_bmp(const char *filepath) {
- // load the surface
- SDL_Surface *bmp = SDL_LoadBMP(filepath);
- if (!bmp){
- printf("SDL_LoadBMP Error: %s\n", SDL_GetError());
- return 0;
- }
- // load the texture
- SDL_Texture *tex = SDL_CreateTextureFromSurface(dd_ren, bmp);
- SDL_FreeSurface(bmp);
- if (!tex){
- SDL_FreeSurface(bmp);
- printf("SDL_CreateTextureFromSurface Error: %s\n", SDL_GetError());
- return 0;
- }
- return tex;
- }
- /* loads any type of image using the SDL_Image extension
- * returns the requested texture
- * returns 0 on error
- */
- SDL_Texture *dd_load_image(const char *file){
- SDL_Texture *texture = IMG_LoadTexture(dd_ren, file);
- if (!texture){
- printf("IMG_LoadTexture Error: %s\n", SDL_GetError());
- return 0;
- }
- return texture;
- }
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