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- # compiler flags
- SDL_LIB = -lSDL2 -lSDL2_image
- CXXFLAGS = -Wall -c
- LDFLAGS = $(SDL_LIB)
- # files
- SRC = $(wildcard *.c ${TARGET}/*.c ${GAME})
- OBJ = ${SRC:.c=.o}
- HEADERS = $(wildcard *.h ${TARGET}/*.h)
- # if GAME is defined, compile to the final game
- all: ${OBJ}
- test ! ${GAME} || ${CC} ${OBJ} -o output ${LDFLAGS}
- # how to compile C files
- .c.o:
- $(CC) -c -o ${<:.c=.o} $< -I .
- # for now, all objects depend on all headers
- ${OBJ}: ${HEADERS}
- # clean files
- clean:
- rm ${OBJ}
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