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- # create pickups
- (class Pickup (group
- (def dd_sprite sprite)
- (def int counter 0)
- (def dd_sprite player)
- (def int paddingX 0)
- (def int paddingY 0)
- # create pick-up
- (function init (group) (group
- (= this.sprite (new dd_sprite "images/dd_logo.png"))
- (this.sprite.setWidth 50)
- (this.sprite.setHeight 50)
- (this.sprite.setX (/ eng.width 2))
- (this.sprite.setY 50)
- (this.sprite.setVisible 0)
- ))
- (function update (group) (group
- # counter to reveal pickup
- (if (== (this.sprite.getVisible) 0)
- (group
- (= this.counter (+ this.counter 1))
- (if (>= this.counter 100)
- (group
- (this.sprite.setX
- (-
- (+ this.paddingX (dd_math.rand (- eng.width (* this.paddingX 2))))
- (/ (this.sprite.getWidth) 2)
- )
- )
- (this.sprite.setY
- (-
- (+ this.paddingY (dd_math.rand (- eng.height (* this.paddingY 2))))
- (/ (this.sprite.getHeight 2))
- )
- )
- (this.sprite.setVisible 1)
- (= this.counter 0)
- )
- )
- )
- )
- # calculate collision with player
- (if (&& (this.sprite.getVisible) (this.sprite.collidesWith this.player))
- (group
- (this.sprite.setVisible 0)
- (= this.counter 0)
- )
- )
- ))
- ))
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