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- = Forest2D
- A 2d tile-based cross platform game engine
- written primarily in Lua using the Lua-SDL2 binding.
- It is intended for simple 2d tile-based games providing
- graphics, audio, collision detection, sprites,
- tilemaps, gui, animation and more. +
- Forest2D depends greatly on Lua-SDL2 and the entire API can be called after initialization:
- [source,lua]
- local Forest2D = require "Forest2D"
- Forest2D:Init()
- == Dependences
- * *Lua* (5.2 or 5.3), required
- * *Lua-SDL2*, required
- * The lua *paths* module, required
- * *C* compiler, required
- * *GNU Make*, for building
- == Building
- Install all dependences and compile with
- [source,sh]
- ----
- cd Forest2D
- make
- ----
- == Usage
- you can call and use the Forest2D.lua file like so
- [source,lua]
- ----
- local Forest2D = require "Forest2D"
- Forest2D:Init()
- Forest2D.WINDOW_WIDTH = 640
- Forest2D.WINDOW_HEIGHT = 480
- window = Forest2D:CreateSDLWindow("mywindow", "icon.bmp")
- local Renderer = Forest2D:CreateSDLRenderer(window)
- local EventHandler = Forest2D.EventHandler.New(2) --2 milisecond delay between events
- --main loop
- while true do
- EventHandler.GetActiveEvents()
- if EventHandler.EventStatus[EVENT_SDLQUIT].Active
- or EventHandler.EventStatus[EVENT_ESCKEY_PRESSED].Active
- then goto QUIT end
- --game code
- Renderer:present()
- Renderer:clear()
- end
- ::QUIT::
- Forest2D:Quit()
- ----
- == Notes
- Currently a file called Pixel.bmp must be present in the same directory as the Forest2D program for GUI functionality to work.
- If you do not have this file just create a 1x1 white bitmap image called Pixel.bmp for this purpose.
- == Documentation
- See Manual.adoc for more information.
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