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- /***********************************************************************
- *
- * This file is a part of Minesweeper - a computer game
- * Copyright (C) 2020, 2021 Andrew Tokarskiy <tokarskiy.a@keemail.me>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>
- *
- *************************************************************************/
- #ifndef _MINES_H
- #define _MINES_H
- #define MINE_INDEX -1
- #define STATUS_NULL -3
- #define STATUS_FLAG -2
- #define STATUS_MINE -1
- #include <stddef.h>
- typedef struct {
- // map: mine = -1, another number = amount of mines around
- int **map;
- int **statuses;
- size_t width;
- size_t height;
- int minesAmount;
- int initialized;
- } Game;
- Game* initGame(const size_t height, const size_t width, const int minesAmount);
- void freeGame(Game* const game);
- typedef enum {
- Click = 0,
- MarkMine = 1,
- }
- ActionType;
- typedef enum {
- Continue = 0,
- Lose = 1,
- Win = 2,
- }
- ActionResult;
- const ActionResult action(Game* const game, const size_t i, const size_t j, const ActionType actionType);
- #endif // _MINES_H
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