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- /* Direct3D 8
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
- #include "config.h"
- #include <stdarg.h>
- #include "windef.h"
- #include "winbase.h"
- #include "winreg.h"
- #include "wingdi.h"
- #include "winuser.h"
- #include "wine/debug.h"
- #include "d3d8.h"
- #include "d3d8_private.h"
- WINE_DEFAULT_DEBUG_CHANNEL(d3d);
- int num_lock = 0;
- void (*wine_tsx11_lock_ptr)(void) = NULL;
- void (*wine_tsx11_unlock_ptr)(void) = NULL;
- int vs_mode = VS_HW; /* Hardware by default */
- int ps_mode = PS_NONE; /* Disabled by default */
- HRESULT WINAPI D3D8GetSWInfo(void)
- {
- FIXME("(void): stub\n");
- return 0;
- }
- void WINAPI DebugSetMute(void)
- {
- /* nothing to do */
- }
- IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
- {
- IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
- object->lpVtbl = &Direct3D8_Vtbl;
- object->direct3d8 = object;
- object->ref = 1;
- object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
- TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
- return (IDirect3D8 *)object;
- }
- /* At process attach */
- BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
- {
- TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
- if (fdwReason == DLL_PROCESS_ATTACH)
- {
- HMODULE mod;
- char buffer[32];
- DWORD size = sizeof(buffer);
- HKEY hkey = 0;
- DisableThreadLibraryCalls(hInstDLL);
- mod = GetModuleHandleA( "x11drv.dll" );
- if (mod)
- {
- wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
- wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
- }
- if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
- {
- if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
- {
- if (!strcmp(buffer,"none"))
- {
- TRACE("Disable vertex shaders\n");
- vs_mode = VS_NONE;
- }
- else if (!strcmp(buffer,"emulation"))
- {
- TRACE("Force SW vertex shaders\n");
- vs_mode = VS_SW;
- }
- }
- if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
- {
- if (!strcmp(buffer,"enabled"))
- {
- TRACE("Allow pixel shaders\n");
- ps_mode = PS_HW;
- }
- }
- }
- if (vs_mode == VS_HW)
- TRACE("Allow HW vertex shaders\n");
- if (ps_mode == PS_NONE)
- TRACE("Disable pixel shaders\n");
- }
- return TRUE;
- }
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