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- /*
- * Server-side async I/O support
- *
- * Copyright (C) 2007 Alexandre Julliard
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdarg.h>
- #include "ntstatus.h"
- #define WIN32_NO_STATUS
- #include "windef.h"
- #include "winternl.h"
- #include "object.h"
- #include "file.h"
- #include "request.h"
- #include "process.h"
- #include "handle.h"
- struct async
- {
- struct object obj; /* object header */
- struct thread *thread; /* owning thread */
- struct list queue_entry; /* entry in async queue list */
- struct list process_entry; /* entry in process list */
- struct async_queue *queue; /* queue containing this async */
- struct fd *fd; /* fd associated with an unqueued async */
- struct timeout_user *timeout;
- unsigned int timeout_status; /* status to report upon timeout */
- struct event *event;
- async_data_t data; /* data for async I/O call */
- struct iosb *iosb; /* I/O status block */
- obj_handle_t wait_handle; /* pre-allocated wait handle */
- unsigned int initial_status; /* status returned from initial request */
- unsigned int signaled :1;
- unsigned int pending :1; /* request successfully queued, but pending */
- unsigned int direct_result :1;/* a flag if we're passing result directly from request instead of APC */
- unsigned int alerted :1; /* fd is signaled, but we are waiting for client-side I/O */
- unsigned int terminated :1; /* async has been terminated */
- unsigned int canceled :1; /* have we already queued cancellation for this async? */
- unsigned int unknown_status :1; /* initial status is not known yet */
- unsigned int blocking :1; /* async is blocking */
- struct completion *completion; /* completion associated with fd */
- apc_param_t comp_key; /* completion key associated with fd */
- unsigned int comp_flags; /* completion flags */
- async_completion_callback completion_callback; /* callback to be called on completion */
- void *completion_callback_private; /* argument to completion_callback */
- };
- static void async_dump( struct object *obj, int verbose );
- static int async_signaled( struct object *obj, struct wait_queue_entry *entry );
- static void async_satisfied( struct object * obj, struct wait_queue_entry *entry );
- static void async_destroy( struct object *obj );
- static const struct object_ops async_ops =
- {
- sizeof(struct async), /* size */
- &no_type, /* type */
- async_dump, /* dump */
- add_queue, /* add_queue */
- remove_queue, /* remove_queue */
- async_signaled, /* signaled */
- async_satisfied, /* satisfied */
- no_signal, /* signal */
- no_get_fd, /* get_fd */
- default_map_access, /* map_access */
- default_get_sd, /* get_sd */
- default_set_sd, /* set_sd */
- no_get_full_name, /* get_full_name */
- no_lookup_name, /* lookup_name */
- no_link_name, /* link_name */
- NULL, /* unlink_name */
- no_open_file, /* open_file */
- no_kernel_obj_list, /* get_kernel_obj_list */
- no_close_handle, /* close_handle */
- async_destroy /* destroy */
- };
- static inline void async_reselect( struct async *async )
- {
- if (async->queue && async->fd) fd_reselect_async( async->fd, async->queue );
- }
- static void async_dump( struct object *obj, int verbose )
- {
- struct async *async = (struct async *)obj;
- assert( obj->ops == &async_ops );
- fprintf( stderr, "Async thread=%p\n", async->thread );
- }
- static int async_signaled( struct object *obj, struct wait_queue_entry *entry )
- {
- struct async *async = (struct async *)obj;
- assert( obj->ops == &async_ops );
- return async->signaled;
- }
- static void async_satisfied( struct object *obj, struct wait_queue_entry *entry )
- {
- struct async *async = (struct async *)obj;
- assert( obj->ops == &async_ops );
- /* we only return an async handle for asyncs created via create_request_async() */
- assert( async->iosb );
- if (async->direct_result)
- {
- async_set_result( &async->obj, async->iosb->status, async->iosb->result );
- async->direct_result = 0;
- }
- if (async->initial_status == STATUS_PENDING && async->blocking)
- set_wait_status( entry, async->iosb->status );
- else
- set_wait_status( entry, async->initial_status );
- /* close wait handle here to avoid extra server round trip */
- if (async->wait_handle)
- {
- close_handle( async->thread->process, async->wait_handle );
- async->wait_handle = 0;
- }
- }
- static void async_destroy( struct object *obj )
- {
- struct async *async = (struct async *)obj;
- assert( obj->ops == &async_ops );
- list_remove( &async->process_entry );
- if (async->queue)
- {
- list_remove( &async->queue_entry );
- async_reselect( async );
- }
- else if (async->fd) release_object( async->fd );
- if (async->timeout) remove_timeout_user( async->timeout );
- if (async->completion) release_object( async->completion );
- if (async->event) release_object( async->event );
- if (async->iosb) release_object( async->iosb );
- release_object( async->thread );
- }
- /* notifies client thread of new status of its async request */
- void async_terminate( struct async *async, unsigned int status )
- {
- struct iosb *iosb = async->iosb;
- if (async->terminated) return;
- async->terminated = 1;
- if (async->iosb && async->iosb->status == STATUS_PENDING) async->iosb->status = status;
- if (status == STATUS_ALERTED)
- async->alerted = 1;
- /* if no APC could be queued (e.g. the process is terminated),
- * thread_queue_apc() may trigger async_set_result(), which may drop the
- * last reference to the async, so grab a temporary reference here */
- grab_object( async );
- if (!async->direct_result)
- {
- apc_call_t data;
- memset( &data, 0, sizeof(data) );
- data.type = APC_ASYNC_IO;
- data.async_io.user = async->data.user;
- data.async_io.result = iosb ? iosb->result : 0;
- /* this can happen if the initial status was unknown (i.e. for device
- * files). the client should not fill the IOSB in this case; pass it as
- * NULL to communicate that.
- * note that we check the IOSB status and not the initial status */
- if (NT_ERROR( status ) && (!is_fd_overlapped( async->fd ) || !async->pending))
- data.async_io.sb = 0;
- else
- data.async_io.sb = async->data.iosb;
- /* if there is output data, the client needs to make an extra request
- * to retrieve it; use STATUS_ALERTED to signal this case */
- if (iosb && iosb->out_data)
- data.async_io.status = STATUS_ALERTED;
- else
- data.async_io.status = status;
- thread_queue_apc( async->thread->process, async->thread, &async->obj, &data );
- }
- async_reselect( async );
- release_object( async );
- }
- /* callback for timeout on an async request */
- static void async_timeout( void *private )
- {
- struct async *async = private;
- async->timeout = NULL;
- async_terminate( async, async->timeout_status );
- }
- /* free an async queue, cancelling all async operations */
- void free_async_queue( struct async_queue *queue )
- {
- struct async *async, *next;
- LIST_FOR_EACH_ENTRY_SAFE( async, next, &queue->queue, struct async, queue_entry )
- {
- if (!async->completion) async->completion = fd_get_completion( async->fd, &async->comp_key );
- async->fd = NULL;
- async_terminate( async, STATUS_HANDLES_CLOSED );
- async->queue = NULL;
- release_object( &async->obj );
- }
- }
- void queue_async( struct async_queue *queue, struct async *async )
- {
- /* fd will be set to NULL in free_async_queue when fd is destroyed */
- release_object( async->fd );
- async->queue = queue;
- grab_object( async );
- list_add_tail( &queue->queue, &async->queue_entry );
- set_fd_signaled( async->fd, 0 );
- }
- /* create an async on a given queue of a fd */
- struct async *create_async( struct fd *fd, struct thread *thread, const async_data_t *data, struct iosb *iosb )
- {
- struct event *event = NULL;
- struct async *async;
- if (data->event && !(event = get_event_obj( thread->process, data->event, EVENT_MODIFY_STATE )))
- return NULL;
- if (!(async = alloc_object( &async_ops )))
- {
- if (event) release_object( event );
- return NULL;
- }
- async->thread = (struct thread *)grab_object( thread );
- async->event = event;
- async->data = *data;
- async->timeout = NULL;
- async->queue = NULL;
- async->fd = (struct fd *)grab_object( fd );
- async->initial_status = STATUS_PENDING;
- async->signaled = 0;
- async->pending = 1;
- async->wait_handle = 0;
- async->direct_result = 0;
- async->alerted = 0;
- async->terminated = 0;
- async->canceled = 0;
- async->unknown_status = 0;
- async->blocking = !is_fd_overlapped( fd );
- async->completion = fd_get_completion( fd, &async->comp_key );
- async->comp_flags = 0;
- async->completion_callback = NULL;
- async->completion_callback_private = NULL;
- if (iosb) async->iosb = (struct iosb *)grab_object( iosb );
- else async->iosb = NULL;
- list_add_head( &thread->process->asyncs, &async->process_entry );
- if (event) reset_event( event );
- if (async->completion && data->apc)
- {
- release_object( async );
- set_error( STATUS_INVALID_PARAMETER );
- return NULL;
- }
- return async;
- }
- /* set the initial status of an async whose status was previously unknown
- * the initial status may be STATUS_PENDING */
- void async_set_initial_status( struct async *async, unsigned int status )
- {
- async->initial_status = status;
- async->unknown_status = 0;
- }
- void set_async_pending( struct async *async )
- {
- if (!async->terminated)
- async->pending = 1;
- }
- void async_wake_obj( struct async *async )
- {
- assert( !async->unknown_status );
- if (!async->blocking)
- {
- async->signaled = 1;
- wake_up( &async->obj, 0 );
- }
- }
- static void async_call_completion_callback( struct async *async )
- {
- if (async->completion_callback)
- async->completion_callback( async->completion_callback_private );
- async->completion_callback = NULL;
- }
- /* return async object status and wait handle to client */
- obj_handle_t async_handoff( struct async *async, data_size_t *result, int force_blocking )
- {
- async->blocking = force_blocking || async->blocking;
- if (async->unknown_status)
- {
- /* even the initial status is not known yet */
- set_error( STATUS_PENDING );
- return async->wait_handle;
- }
- if (get_error() == STATUS_ALERTED)
- {
- /* give the client opportunity to complete synchronously. after the
- * client performs the I/O, it reports the result back to the server
- * via the set_async_direct_result request. if it turns out that the
- * I/O request is not actually immediately satiable, the client may
- * then choose to re-queue the async by reporting STATUS_PENDING
- * instead.
- *
- * since we're deferring the initial I/O (to the client), we mark the
- * async as having unknown initial status (unknown_status = 1). note
- * that we don't reuse async_set_unknown_status() here. this is because
- * the one responsible for performing the I/O is not the device driver,
- * but instead the client that requested the I/O in the first place.
- *
- * also, async_set_unknown_status() would set direct_result to zero
- * forcing APC_ASYNC_IO to fire in async_terminate(), which is not
- * useful due to subtle semantic differences between synchronous and
- * asynchronous completion.
- */
- async->unknown_status = 1;
- async_terminate( async, STATUS_ALERTED );
- return async->wait_handle;
- }
- async->initial_status = get_error();
- if (!async->pending && NT_ERROR( get_error() ))
- {
- async->iosb->status = get_error();
- async_call_completion_callback( async );
- close_handle( async->thread->process, async->wait_handle );
- async->wait_handle = 0;
- return 0;
- }
- if (get_error() != STATUS_PENDING)
- {
- /* status and data are already set and returned */
- async_terminate( async, get_error() );
- }
- else if (async->iosb->status != STATUS_PENDING)
- {
- /* result is already available in iosb, return it */
- if (async->iosb->out_data)
- {
- set_reply_data_ptr( async->iosb->out_data, async->iosb->out_size );
- async->iosb->out_data = NULL;
- }
- }
- if (async->iosb->status != STATUS_PENDING)
- {
- if (result) *result = async->iosb->result;
- async->signaled = 1;
- }
- else
- {
- async->direct_result = 0;
- async->pending = 1;
- if (!async->blocking)
- {
- close_handle( async->thread->process, async->wait_handle);
- async->wait_handle = 0;
- }
- }
- async->initial_status = async->iosb->status;
- set_error( async->iosb->status );
- return async->wait_handle;
- }
- /* complete a request-based async with a pre-allocated buffer */
- void async_request_complete( struct async *async, unsigned int status, data_size_t result,
- data_size_t out_size, void *out_data )
- {
- struct iosb *iosb = async_get_iosb( async );
- /* the async may have already been canceled */
- if (iosb->status != STATUS_PENDING)
- {
- release_object( iosb );
- free( out_data );
- return;
- }
- iosb->status = status;
- iosb->result = result;
- iosb->out_data = out_data;
- iosb->out_size = out_size;
- release_object( iosb );
- async_terminate( async, status );
- }
- /* complete a request-based async */
- void async_request_complete_alloc( struct async *async, unsigned int status, data_size_t result,
- data_size_t out_size, const void *out_data )
- {
- void *out_data_copy = NULL;
- if (out_size && !(out_data_copy = memdup( out_data, out_size )))
- {
- async_terminate( async, STATUS_NO_MEMORY );
- return;
- }
- async_request_complete( async, status, result, out_size, out_data_copy );
- }
- /* mark an async as having unknown initial status */
- void async_set_unknown_status( struct async *async )
- {
- async->unknown_status = 1;
- async->direct_result = 0;
- }
- /* set the timeout of an async operation */
- void async_set_timeout( struct async *async, timeout_t timeout, unsigned int status )
- {
- if (async->timeout) remove_timeout_user( async->timeout );
- if (timeout != TIMEOUT_INFINITE) async->timeout = add_timeout_user( timeout, async_timeout, async );
- else async->timeout = NULL;
- async->timeout_status = status;
- }
- /* set a callback to be notified when the async is completed */
- void async_set_completion_callback( struct async *async, async_completion_callback func, void *private )
- {
- async->completion_callback = func;
- async->completion_callback_private = private;
- }
- static void add_async_completion( struct async *async, apc_param_t cvalue, unsigned int status,
- apc_param_t information )
- {
- if (async->fd && !async->completion) async->completion = fd_get_completion( async->fd, &async->comp_key );
- if (async->completion) add_completion( async->completion, async->comp_key, cvalue, status, information );
- }
- /* store the result of the client-side async callback */
- void async_set_result( struct object *obj, unsigned int status, apc_param_t total )
- {
- struct async *async = (struct async *)obj;
- if (obj->ops != &async_ops) return; /* in case the client messed up the APC results */
- assert( async->terminated ); /* it must have been woken up if we get a result */
- if (async->unknown_status) async_set_initial_status( async, status );
- if (async->alerted && status == STATUS_PENDING) /* restart it */
- {
- async->terminated = 0;
- async->alerted = 0;
- async_reselect( async );
- }
- else
- {
- if (async->timeout) remove_timeout_user( async->timeout );
- async->timeout = NULL;
- async->terminated = 1;
- if (async->iosb) async->iosb->status = status;
- /* don't signal completion if the async failed synchronously
- * this can happen if the initial status was unknown (i.e. for device files)
- * note that we check the IOSB status here, not the initial status */
- if (async->pending || !NT_ERROR( status ))
- {
- if (async->data.apc)
- {
- apc_call_t data;
- memset( &data, 0, sizeof(data) );
- data.type = APC_USER;
- data.user.func = async->data.apc;
- data.user.args[0] = async->data.apc_context;
- data.user.args[1] = async->data.iosb;
- data.user.args[2] = 0;
- thread_queue_apc( NULL, async->thread, NULL, &data );
- }
- else if (async->data.apc_context && (async->pending ||
- !(async->comp_flags & FILE_SKIP_COMPLETION_PORT_ON_SUCCESS)))
- {
- add_async_completion( async, async->data.apc_context, status, total );
- }
- if (async->event) set_event( async->event );
- else if (async->fd) set_fd_signaled( async->fd, 1 );
- }
- if (!async->signaled)
- {
- async->signaled = 1;
- wake_up( &async->obj, 0 );
- }
- async_call_completion_callback( async );
- if (async->queue)
- {
- list_remove( &async->queue_entry );
- async_reselect( async );
- async->fd = NULL;
- async->queue = NULL;
- release_object( async );
- }
- }
- }
- /* check if an async operation is waiting to be alerted */
- int async_waiting( struct async_queue *queue )
- {
- struct list *ptr;
- struct async *async;
- if (!(ptr = list_head( &queue->queue ))) return 0;
- async = LIST_ENTRY( ptr, struct async, queue_entry );
- return !async->terminated;
- }
- static int cancel_async( struct process *process, struct object *obj, struct thread *thread, client_ptr_t iosb )
- {
- struct async *async;
- int woken = 0;
- /* FIXME: it would probably be nice to replace the "canceled" flag with a
- * single LIST_FOR_EACH_ENTRY_SAFE, but currently cancelling an async can
- * cause other asyncs to be removed via async_reselect() */
- restart:
- LIST_FOR_EACH_ENTRY( async, &process->asyncs, struct async, process_entry )
- {
- if (async->terminated || async->canceled) continue;
- if ((!obj || (get_fd_user( async->fd ) == obj)) &&
- (!thread || async->thread == thread) &&
- (!iosb || async->data.iosb == iosb))
- {
- async->canceled = 1;
- fd_cancel_async( async->fd, async );
- woken++;
- goto restart;
- }
- }
- return woken;
- }
- void cancel_process_asyncs( struct process *process )
- {
- cancel_async( process, NULL, NULL, 0 );
- }
- /* wake up async operations on the queue */
- void async_wake_up( struct async_queue *queue, unsigned int status )
- {
- struct list *ptr, *next;
- LIST_FOR_EACH_SAFE( ptr, next, &queue->queue )
- {
- struct async *async = LIST_ENTRY( ptr, struct async, queue_entry );
- async_terminate( async, status );
- if (status == STATUS_ALERTED) break; /* only wake up the first one */
- }
- }
- static void iosb_dump( struct object *obj, int verbose );
- static void iosb_destroy( struct object *obj );
- static const struct object_ops iosb_ops =
- {
- sizeof(struct iosb), /* size */
- &no_type, /* type */
- iosb_dump, /* dump */
- no_add_queue, /* add_queue */
- NULL, /* remove_queue */
- NULL, /* signaled */
- NULL, /* satisfied */
- no_signal, /* signal */
- no_get_fd, /* get_fd */
- default_map_access, /* map_access */
- default_get_sd, /* get_sd */
- default_set_sd, /* set_sd */
- no_get_full_name, /* get_full_name */
- no_lookup_name, /* lookup_name */
- no_link_name, /* link_name */
- NULL, /* unlink_name */
- no_open_file, /* open_file */
- no_kernel_obj_list, /* get_kernel_obj_list */
- no_close_handle, /* close_handle */
- iosb_destroy /* destroy */
- };
- static void iosb_dump( struct object *obj, int verbose )
- {
- assert( obj->ops == &iosb_ops );
- fprintf( stderr, "I/O status block\n" );
- }
- static void iosb_destroy( struct object *obj )
- {
- struct iosb *iosb = (struct iosb *)obj;
- free( iosb->in_data );
- free( iosb->out_data );
- }
- /* allocate iosb struct */
- static struct iosb *create_iosb( const void *in_data, data_size_t in_size, data_size_t out_size )
- {
- struct iosb *iosb;
- if (!(iosb = alloc_object( &iosb_ops ))) return NULL;
- iosb->status = STATUS_PENDING;
- iosb->result = 0;
- iosb->in_size = in_size;
- iosb->in_data = NULL;
- iosb->out_size = out_size;
- iosb->out_data = NULL;
- if (in_size && !(iosb->in_data = memdup( in_data, in_size )))
- {
- release_object( iosb );
- iosb = NULL;
- }
- return iosb;
- }
- /* create an async associated with iosb for async-based requests
- * returned async must be passed to async_handoff */
- struct async *create_request_async( struct fd *fd, unsigned int comp_flags, const async_data_t *data )
- {
- struct async *async;
- struct iosb *iosb;
- if (!(iosb = create_iosb( get_req_data(), get_req_data_size(), get_reply_max_size() )))
- return NULL;
- async = create_async( fd, current, data, iosb );
- release_object( iosb );
- if (async)
- {
- if (!(async->wait_handle = alloc_handle( current->process, async, SYNCHRONIZE, 0 )))
- {
- release_object( async );
- return NULL;
- }
- async->pending = 0;
- async->direct_result = 1;
- async->comp_flags = comp_flags;
- }
- return async;
- }
- struct iosb *async_get_iosb( struct async *async )
- {
- return async->iosb ? (struct iosb *)grab_object( async->iosb ) : NULL;
- }
- struct thread *async_get_thread( struct async *async )
- {
- return async->thread;
- }
- /* find the first pending async in queue */
- struct async *find_pending_async( struct async_queue *queue )
- {
- struct async *async;
- LIST_FOR_EACH_ENTRY( async, &queue->queue, struct async, queue_entry )
- if (!async->terminated) return (struct async *)grab_object( async );
- return NULL;
- }
- /* cancels all async I/O */
- DECL_HANDLER(cancel_async)
- {
- struct object *obj = get_handle_obj( current->process, req->handle, 0, NULL );
- struct thread *thread = req->only_thread ? current : NULL;
- if (obj)
- {
- int count = cancel_async( current->process, obj, thread, req->iosb );
- if (!count && req->iosb) set_error( STATUS_NOT_FOUND );
- release_object( obj );
- }
- }
- /* get async result from associated iosb */
- DECL_HANDLER(get_async_result)
- {
- struct iosb *iosb = NULL;
- struct async *async;
- LIST_FOR_EACH_ENTRY( async, ¤t->process->asyncs, struct async, process_entry )
- if (async->data.user == req->user_arg)
- {
- iosb = async->iosb;
- break;
- }
- if (!iosb)
- {
- set_error( STATUS_INVALID_PARAMETER );
- return;
- }
- if (iosb->out_data)
- {
- data_size_t size = min( iosb->out_size, get_reply_max_size() );
- if (size)
- {
- set_reply_data_ptr( iosb->out_data, size );
- iosb->out_data = NULL;
- }
- }
- set_error( iosb->status );
- }
- /* notify direct completion of async and close the wait handle if not blocking */
- DECL_HANDLER(set_async_direct_result)
- {
- struct async *async = (struct async *)get_handle_obj( current->process, req->handle, 0, &async_ops );
- unsigned int status = req->status;
- if (!async) return;
- if (!async->unknown_status || !async->terminated || !async->alerted)
- {
- set_error( STATUS_INVALID_PARAMETER );
- release_object( &async->obj );
- return;
- }
- if (status == STATUS_PENDING)
- {
- async->direct_result = 0;
- async->pending = 1;
- }
- else if (req->mark_pending)
- {
- async->pending = 1;
- }
- /* if the I/O has completed successfully (or unsuccessfully, and
- * async->pending is set), the client would have already set the IOSB.
- * therefore, we can do async_set_result() directly and let the client skip
- * waiting on wait_handle.
- */
- async_set_result( &async->obj, status, req->information );
- /* close wait handle here to avoid extra server round trip, if the I/O
- * either has completed, or is pending and not blocking.
- */
- if (status != STATUS_PENDING || !async->blocking)
- {
- close_handle( async->thread->process, async->wait_handle );
- async->wait_handle = 0;
- }
- /* report back to the client whether the wait handle has been closed.
- * handle will be 0 if closed by us; otherwise the original value is
- * retained
- */
- reply->handle = async->wait_handle;
- release_object( &async->obj );
- }
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