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- /*
- * Server-side debugger functions
- *
- * Copyright (C) 1999 Alexandre Julliard
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #include "config.h"
- #include "wine/port.h"
- #include <assert.h>
- #include <signal.h>
- #include <string.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include "ntstatus.h"
- #define WIN32_NO_STATUS
- #include "windef.h"
- #include "winternl.h"
- #include "handle.h"
- #include "file.h"
- #include "process.h"
- #include "thread.h"
- #include "request.h"
- enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_DELAYED, EVENT_CONTINUED };
- /* debug event */
- struct debug_event
- {
- struct object obj; /* object header */
- struct list entry; /* entry in event queue */
- struct thread *sender; /* thread which sent this event */
- struct thread *debugger; /* debugger thread receiving the event */
- enum debug_event_state state; /* event state */
- int status; /* continuation status */
- debug_event_t data; /* event data */
- context_t context; /* register context */
- };
- /* debug context */
- struct debug_ctx
- {
- struct object obj; /* object header */
- struct list event_queue; /* pending events queue */
- int kill_on_exit;/* kill debuggees on debugger exit ? */
- };
- static void debug_event_dump( struct object *obj, int verbose );
- static int debug_event_signaled( struct object *obj, struct wait_queue_entry *entry );
- static void debug_event_destroy( struct object *obj );
- static const struct object_ops debug_event_ops =
- {
- sizeof(struct debug_event), /* size */
- debug_event_dump, /* dump */
- no_get_type, /* get_type */
- add_queue, /* add_queue */
- remove_queue, /* remove_queue */
- debug_event_signaled, /* signaled */
- NULL, /* get_esync_fd */
- no_satisfied, /* satisfied */
- no_signal, /* signal */
- no_get_fd, /* get_fd */
- no_map_access, /* map_access */
- default_get_sd, /* get_sd */
- default_set_sd, /* set_sd */
- no_lookup_name, /* lookup_name */
- no_link_name, /* link_name */
- NULL, /* unlink_name */
- no_open_file, /* open_file */
- no_kernel_obj_list, /* get_kernel_obj_list */
- no_alloc_handle, /* alloc_handle */
- no_close_handle, /* close_handle */
- debug_event_destroy /* destroy */
- };
- static void debug_ctx_dump( struct object *obj, int verbose );
- static int debug_ctx_signaled( struct object *obj, struct wait_queue_entry *entry );
- static void debug_ctx_destroy( struct object *obj );
- static const struct object_ops debug_ctx_ops =
- {
- sizeof(struct debug_ctx), /* size */
- debug_ctx_dump, /* dump */
- no_get_type, /* get_type */
- add_queue, /* add_queue */
- remove_queue, /* remove_queue */
- debug_ctx_signaled, /* signaled */
- NULL, /* get_esync_fd */
- no_satisfied, /* satisfied */
- no_signal, /* signal */
- no_get_fd, /* get_fd */
- no_map_access, /* map_access */
- default_get_sd, /* get_sd */
- default_set_sd, /* set_sd */
- no_lookup_name, /* lookup_name */
- no_link_name, /* link_name */
- NULL, /* unlink_name */
- no_open_file, /* open_file */
- no_kernel_obj_list, /* get_kernel_obj_list */
- no_alloc_handle, /* alloc_handle */
- no_close_handle, /* close_handle */
- debug_ctx_destroy /* destroy */
- };
- /* routines to build an event according to its type */
- static int fill_exception_event( struct debug_event *event, const void *arg )
- {
- const debug_event_t *data = arg;
- event->data.exception = data->exception;
- event->data.exception.nb_params = min( event->data.exception.nb_params, EXCEPTION_MAXIMUM_PARAMETERS );
- return 1;
- }
- static int fill_create_thread_event( struct debug_event *event, const void *arg )
- {
- struct process *debugger = event->debugger->process;
- struct thread *thread = event->sender;
- const client_ptr_t *entry = arg;
- obj_handle_t handle;
- /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
- if (!(handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, 0 ))) return 0;
- event->data.create_thread.handle = handle;
- event->data.create_thread.teb = thread->teb;
- if (entry) event->data.create_thread.start = *entry;
- return 1;
- }
- static int fill_create_process_event( struct debug_event *event, const void *arg )
- {
- struct process *debugger = event->debugger->process;
- struct thread *thread = event->sender;
- struct process *process = thread->process;
- struct process_dll *exe_module = get_process_exe_module( process );
- const client_ptr_t *entry = arg;
- struct file *file;
- obj_handle_t handle;
- /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */
- if (!(handle = alloc_handle( debugger, process, PROCESS_ALL_ACCESS, 0 ))) return 0;
- event->data.create_process.process = handle;
- /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
- if (!(handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, 0 )))
- {
- close_handle( debugger, event->data.create_process.process );
- return 0;
- }
- event->data.create_process.thread = handle;
- event->data.create_process.file = 0;
- event->data.create_process.teb = thread->teb;
- event->data.create_process.base = exe_module->base;
- event->data.create_process.start = *entry;
- event->data.create_process.dbg_offset = exe_module->dbg_offset;
- event->data.create_process.dbg_size = exe_module->dbg_size;
- event->data.create_process.name = exe_module->name;
- event->data.create_process.unicode = 1;
- /* the doc says write access too, but this doesn't seem a good idea */
- if ((file = get_mapping_file( process, exe_module->base, GENERIC_READ,
- FILE_SHARE_READ | FILE_SHARE_WRITE )))
- {
- event->data.create_process.file = alloc_handle( debugger, file, GENERIC_READ, 0 );
- release_object( file );
- }
- return 1;
- }
- static int fill_exit_thread_event( struct debug_event *event, const void *arg )
- {
- const struct thread *thread = arg;
- event->data.exit.exit_code = thread->exit_code;
- return 1;
- }
- static int fill_exit_process_event( struct debug_event *event, const void *arg )
- {
- const struct process *process = arg;
- event->data.exit.exit_code = process->exit_code;
- return 1;
- }
- static int fill_load_dll_event( struct debug_event *event, const void *arg )
- {
- struct process *process = event->sender->process;
- struct process *debugger = event->debugger->process;
- const struct process_dll *dll = arg;
- struct file *file;
- event->data.load_dll.handle = 0;
- event->data.load_dll.base = dll->base;
- event->data.load_dll.dbg_offset = dll->dbg_offset;
- event->data.load_dll.dbg_size = dll->dbg_size;
- event->data.load_dll.name = dll->name;
- event->data.load_dll.unicode = 1;
- if ((file = get_mapping_file( process, dll->base, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE )))
- {
- event->data.load_dll.handle = alloc_handle( debugger, file, GENERIC_READ, 0 );
- release_object( file );
- }
- return 1;
- }
- static int fill_unload_dll_event( struct debug_event *event, const void *arg )
- {
- const mod_handle_t *base = arg;
- event->data.unload_dll.base = *base;
- return 1;
- }
- typedef int (*fill_event_func)( struct debug_event *event, const void *arg );
- #define NB_DEBUG_EVENTS UNLOAD_DLL_DEBUG_EVENT
- static const fill_event_func fill_debug_event[NB_DEBUG_EVENTS] =
- {
- fill_exception_event, /* EXCEPTION_DEBUG_EVENT */
- fill_create_thread_event, /* CREATE_THREAD_DEBUG_EVENT */
- fill_create_process_event, /* CREATE_PROCESS_DEBUG_EVENT */
- fill_exit_thread_event, /* EXIT_THREAD_DEBUG_EVENT */
- fill_exit_process_event, /* EXIT_PROCESS_DEBUG_EVENT */
- fill_load_dll_event, /* LOAD_DLL_DEBUG_EVENT */
- fill_unload_dll_event /* UNLOAD_DLL_DEBUG_EVENT */
- };
- /* unlink the first event from the queue */
- static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
- {
- list_remove( &event->entry );
- if (event->sender->process->debug_event == event) event->sender->process->debug_event = NULL;
- release_object( event );
- }
- /* link an event at the end of the queue */
- static void link_event( struct debug_event *event )
- {
- struct debug_ctx *debug_ctx = event->debugger->debug_ctx;
- assert( debug_ctx );
- grab_object( event );
- list_add_tail( &debug_ctx->event_queue, &event->entry );
- if (!event->sender->process->debug_event)
- {
- /* grab reference since debugger could be killed while trying to wake up */
- grab_object( debug_ctx );
- wake_up( &debug_ctx->obj, 0 );
- release_object( debug_ctx );
- }
- }
- /* resume a delayed debug event already in the queue */
- static void resume_event( struct debug_event *event )
- {
- struct debug_ctx *debug_ctx = event->debugger->debug_ctx;
- assert( debug_ctx );
- event->state = EVENT_QUEUED;
- if (!event->sender->process->debug_event)
- {
- grab_object( debug_ctx );
- wake_up( &debug_ctx->obj, 0 );
- release_object( debug_ctx );
- }
- }
- /* delay a debug event already in the queue to be replayed when thread wakes up */
- static void delay_event( struct debug_event *event )
- {
- struct debug_ctx *debug_ctx = event->debugger->debug_ctx;
- assert( debug_ctx );
- event->state = EVENT_DELAYED;
- if (event->sender->process->debug_event == event) event->sender->process->debug_event = NULL;
- }
- /* find the next event that we can send to the debugger */
- static struct debug_event *find_event_to_send( struct debug_ctx *debug_ctx )
- {
- struct debug_event *event;
- LIST_FOR_EACH_ENTRY( event, &debug_ctx->event_queue, struct debug_event, entry )
- {
- if (event->state == EVENT_SENT) continue; /* already sent */
- if (event->state == EVENT_DELAYED) continue; /* delayed until thread resumes */
- if (event->sender->process->debug_event) continue; /* process busy with another one */
- return event;
- }
- return NULL;
- }
- static void debug_event_dump( struct object *obj, int verbose )
- {
- struct debug_event *debug_event = (struct debug_event *)obj;
- assert( obj->ops == &debug_event_ops );
- fprintf( stderr, "Debug event sender=%p code=%d state=%d\n",
- debug_event->sender, debug_event->data.code, debug_event->state );
- }
- static int debug_event_signaled( struct object *obj, struct wait_queue_entry *entry )
- {
- struct debug_event *debug_event = (struct debug_event *)obj;
- assert( obj->ops == &debug_event_ops );
- return debug_event->state == EVENT_CONTINUED;
- }
- static void debug_event_destroy( struct object *obj )
- {
- struct debug_event *event = (struct debug_event *)obj;
- assert( obj->ops == &debug_event_ops );
- /* If the event has been sent already, the handles are now under the */
- /* responsibility of the debugger process, so we don't touch them */
- if (event->state == EVENT_QUEUED)
- {
- struct process *debugger = event->debugger->process;
- switch(event->data.code)
- {
- case CREATE_THREAD_DEBUG_EVENT:
- close_handle( debugger, event->data.create_thread.handle );
- break;
- case CREATE_PROCESS_DEBUG_EVENT:
- if (event->data.create_process.file)
- close_handle( debugger, event->data.create_process.file );
- close_handle( debugger, event->data.create_process.thread );
- close_handle( debugger, event->data.create_process.process );
- break;
- case LOAD_DLL_DEBUG_EVENT:
- if (event->data.load_dll.handle)
- close_handle( debugger, event->data.load_dll.handle );
- break;
- }
- }
- if (event->sender->context == &event->context)
- {
- event->sender->context = NULL;
- stop_thread_if_suspended( event->sender );
- }
- release_object( event->sender );
- release_object( event->debugger );
- }
- static void debug_ctx_dump( struct object *obj, int verbose )
- {
- struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
- assert( obj->ops == &debug_ctx_ops );
- fprintf( stderr, "Debug context head=%p tail=%p\n",
- debug_ctx->event_queue.next, debug_ctx->event_queue.prev );
- }
- static int debug_ctx_signaled( struct object *obj, struct wait_queue_entry *entry )
- {
- struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
- assert( obj->ops == &debug_ctx_ops );
- return find_event_to_send( debug_ctx ) != NULL;
- }
- static void debug_ctx_destroy( struct object *obj )
- {
- struct list *ptr;
- struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
- assert( obj->ops == &debug_ctx_ops );
- /* free all pending events */
- while ((ptr = list_head( &debug_ctx->event_queue )))
- unlink_event( debug_ctx, LIST_ENTRY( ptr, struct debug_event, entry ));
- }
- /* continue a debug event */
- static int continue_debug_event( struct process *process, struct thread *thread, int status )
- {
- struct debug_ctx *debug_ctx = current->debug_ctx;
- if (debug_ctx && process->debugger == current && thread->process == process)
- {
- struct debug_event *event;
- if (status == DBG_REPLY_LATER)
- {
- /* if thread is suspended, delay all its events and resume process
- * if not, reset the event for immediate replay */
- LIST_FOR_EACH_ENTRY( event, &debug_ctx->event_queue, struct debug_event, entry )
- {
- if (event->sender != thread) continue;
- if (thread->suspend)
- {
- delay_event( event );
- resume_process( process );
- }
- else if (event->state == EVENT_SENT)
- {
- assert( event->sender->process->debug_event == event );
- event->sender->process->debug_event = NULL;
- resume_event( event );
- return 1;
- }
- }
- return 1;
- }
- /* find the event in the queue */
- LIST_FOR_EACH_ENTRY( event, &debug_ctx->event_queue, struct debug_event, entry )
- {
- if (event->state != EVENT_SENT) continue;
- if (event->sender == thread)
- {
- assert( event->sender->process->debug_event == event );
- event->status = status;
- event->state = EVENT_CONTINUED;
- wake_up( &event->obj, 0 );
- unlink_event( debug_ctx, event );
- resume_process( process );
- return 1;
- }
- }
- }
- /* not debugging this process, or no such event */
- set_error( STATUS_ACCESS_DENIED ); /* FIXME */
- return 0;
- }
- /* alloc a debug event for a debugger */
- static struct debug_event *alloc_debug_event( struct thread *thread, int code, const void *arg )
- {
- struct thread *debugger = thread->process->debugger;
- struct debug_event *event;
- assert( code > 0 && code <= NB_DEBUG_EVENTS );
- /* cannot queue a debug event for myself */
- assert( debugger->process != thread->process );
- /* build the event */
- if (!(event = alloc_object( &debug_event_ops ))) return NULL;
- event->state = EVENT_QUEUED;
- event->sender = (struct thread *)grab_object( thread );
- event->debugger = (struct thread *)grab_object( debugger );
- memset( &event->data, 0, sizeof(event->data) );
- if (!fill_debug_event[code-1]( event, arg ))
- {
- event->data.code = -1; /* make sure we don't attempt to close handles */
- release_object( event );
- return NULL;
- }
- event->data.code = code;
- return event;
- }
- /* generate a debug event from inside the server and queue it */
- void generate_debug_event( struct thread *thread, int code, const void *arg )
- {
- if (thread->process->debugger)
- {
- struct debug_event *event = alloc_debug_event( thread, code, arg );
- if (event)
- {
- link_event( event );
- suspend_process( thread->process );
- release_object( event );
- }
- clear_error(); /* ignore errors */
- }
- }
- void resume_delayed_debug_events( struct thread *thread )
- {
- struct thread *debugger = thread->process->debugger;
- struct debug_event *event;
- if (debugger)
- {
- assert( debugger->debug_ctx );
- LIST_FOR_EACH_ENTRY( event, &debugger->debug_ctx->event_queue, struct debug_event, entry )
- {
- if (event->sender != thread) continue;
- if (event->state != EVENT_DELAYED) continue;
- resume_event( event );
- suspend_process( thread->process );
- }
- }
- }
- /* attach a process to a debugger thread and suspend it */
- static int debugger_attach( struct process *process, struct thread *debugger )
- {
- if (process->debugger) goto error; /* already being debugged */
- if (debugger->process == process) goto error;
- if (!is_process_init_done( process )) goto error; /* still starting up */
- if (list_empty( &process->thread_list )) goto error; /* no thread running in the process */
- /* don't let a debugger debug its console... won't work */
- if (debugger->process->console)
- {
- struct thread *renderer = console_get_renderer(debugger->process->console);
- if (renderer && renderer->process == process)
- goto error;
- }
- suspend_process( process );
- if (!set_process_debugger( process, debugger ))
- {
- resume_process( process );
- return 0;
- }
- if (!set_process_debug_flag( process, 1 ))
- {
- process->debugger = NULL;
- resume_process( process );
- return 0;
- }
- process->debug_children = 0;
- return 1;
- error:
- set_error( STATUS_ACCESS_DENIED );
- return 0;
- }
- /* detach a process from a debugger thread (and resume it ?) */
- int debugger_detach( struct process *process, struct thread *debugger )
- {
- struct debug_event *event, *next;
- struct debug_ctx *debug_ctx;
- if (!process->debugger || process->debugger != debugger)
- goto error; /* not currently debugged, or debugged by another debugger */
- if (!debugger->debug_ctx ) goto error; /* should be a debugger */
- /* init should be done, otherwise wouldn't be attached */
- assert(is_process_init_done(process));
- suspend_process( process );
- /* send continue indication for all events */
- debug_ctx = debugger->debug_ctx;
- /* free all events from this process */
- LIST_FOR_EACH_ENTRY_SAFE( event, next, &debug_ctx->event_queue, struct debug_event, entry )
- {
- if (event->sender->process != process) continue;
- assert( event->state != EVENT_CONTINUED );
- event->status = DBG_CONTINUE;
- event->state = EVENT_CONTINUED;
- wake_up( &event->obj, 0 );
- unlink_event( debug_ctx, event );
- /* from queued debug event */
- resume_process( process );
- }
- /* remove relationships between process and its debugger */
- process->debugger = NULL;
- if (!set_process_debug_flag( process, 0 )) clear_error(); /* ignore error */
- /* from this function */
- resume_process( process );
- return 0;
- error:
- set_error( STATUS_ACCESS_DENIED );
- return 0;
- }
- /* generate all startup events of a given process */
- void generate_startup_debug_events( struct process *process, client_ptr_t entry )
- {
- struct list *ptr;
- struct thread *thread, *first_thread = get_process_first_thread( process );
- generate_debug_event( first_thread, CREATE_PROCESS_DEBUG_EVENT, &entry );
- ptr = list_head( &process->dlls ); /* skip main module reported in create process event */
- /* generate ntdll.dll load event */
- if (ptr && (ptr = list_next( &process->dlls, ptr )))
- {
- struct process_dll *dll = LIST_ENTRY( ptr, struct process_dll, entry );
- generate_debug_event( first_thread, LOAD_DLL_DEBUG_EVENT, dll );
- }
- /* generate creation events */
- LIST_FOR_EACH_ENTRY( thread, &process->thread_list, struct thread, proc_entry )
- {
- if (thread != first_thread)
- generate_debug_event( thread, CREATE_THREAD_DEBUG_EVENT, NULL );
- }
- /* generate dll events (in loading order) */
- while (ptr && (ptr = list_next( &process->dlls, ptr )))
- {
- struct process_dll *dll = LIST_ENTRY( ptr, struct process_dll, entry );
- generate_debug_event( first_thread, LOAD_DLL_DEBUG_EVENT, dll );
- }
- }
- /* set the debugger of a given process */
- int set_process_debugger( struct process *process, struct thread *debugger )
- {
- struct debug_ctx *debug_ctx;
- assert( !process->debugger );
- if (!debugger->debug_ctx) /* need to allocate a context */
- {
- if (!(debug_ctx = alloc_object( &debug_ctx_ops ))) return 0;
- debug_ctx->kill_on_exit = 1;
- list_init( &debug_ctx->event_queue );
- debugger->debug_ctx = debug_ctx;
- }
- process->debugger = debugger;
- return 1;
- }
- /* a thread is exiting */
- void debug_exit_thread( struct thread *thread )
- {
- if (thread->debug_ctx) /* this thread is a debugger */
- {
- if (thread->debug_ctx->kill_on_exit)
- {
- /* kill all debugged processes */
- kill_debugged_processes( thread, STATUS_DEBUGGER_INACTIVE );
- }
- else
- {
- detach_debugged_processes( thread );
- }
- release_object( thread->debug_ctx );
- thread->debug_ctx = NULL;
- }
- }
- /* Wait for a debug event */
- DECL_HANDLER(wait_debug_event)
- {
- struct debug_ctx *debug_ctx = current->debug_ctx;
- struct debug_event *event;
- if (!debug_ctx) /* current thread is not a debugger */
- {
- set_error( STATUS_INVALID_HANDLE );
- return;
- }
- reply->wait = 0;
- if ((event = find_event_to_send( debug_ctx )))
- {
- data_size_t size = get_reply_max_size();
- event->state = EVENT_SENT;
- event->sender->process->debug_event = event;
- reply->pid = get_process_id( event->sender->process );
- reply->tid = get_thread_id( event->sender );
- if (size > sizeof(debug_event_t)) size = sizeof(debug_event_t);
- set_reply_data( &event->data, size );
- }
- else /* no event ready */
- {
- reply->pid = 0;
- reply->tid = 0;
- if (req->get_handle)
- reply->wait = alloc_handle( current->process, debug_ctx, SYNCHRONIZE, 0 );
- }
- }
- /* Continue a debug event */
- DECL_HANDLER(continue_debug_event)
- {
- struct process *process;
- if (req->status != DBG_EXCEPTION_NOT_HANDLED &&
- req->status != DBG_CONTINUE &&
- req->status != DBG_REPLY_LATER)
- {
- set_error( STATUS_INVALID_PARAMETER );
- return;
- }
- if ((process = get_process_from_id( req->pid )))
- {
- struct thread *thread = get_thread_from_id( req->tid );
- if (thread)
- {
- continue_debug_event( process, thread, req->status );
- release_object( thread );
- }
- release_object( process );
- }
- }
- /* Start debugging an existing process */
- DECL_HANDLER(debug_process)
- {
- struct process *process = get_process_from_id( req->pid );
- if (!process) return;
- if (!req->attach)
- {
- debugger_detach( process, current );
- }
- else if (debugger_attach( process, current ))
- {
- generate_startup_debug_events( process, 0 );
- resume_process( process );
- }
- release_object( process );
- }
- /* queue an exception event */
- DECL_HANDLER(queue_exception_event)
- {
- reply->handle = 0;
- if (current->process->debugger)
- {
- debug_event_t data;
- struct debug_event *event;
- struct thread *thread = current;
- if ((req->len % sizeof(client_ptr_t)) != 0 ||
- req->len > get_req_data_size() ||
- req->len > EXCEPTION_MAXIMUM_PARAMETERS * sizeof(client_ptr_t))
- {
- set_error( STATUS_INVALID_PARAMETER );
- return;
- }
- memset( &data, 0, sizeof(data) );
- data.exception.first = req->first;
- data.exception.exc_code = req->code;
- data.exception.flags = req->flags;
- data.exception.record = req->record;
- data.exception.address = req->address;
- data.exception.nb_params = req->len / sizeof(client_ptr_t);
- memcpy( data.exception.params, get_req_data(), req->len );
- if ((event = alloc_debug_event( thread, EXCEPTION_DEBUG_EVENT, &data )))
- {
- const context_t *context = (const context_t *)((const char *)get_req_data() + req->len);
- data_size_t size = get_req_data_size() - req->len;
- memset( &event->context, 0, sizeof(event->context) );
- memcpy( &event->context, context, min( sizeof(event->context), size ) );
- thread->context = &event->context;
- if ((reply->handle = alloc_handle( thread->process, event, SYNCHRONIZE, 0 )))
- {
- link_event( event );
- suspend_process( thread->process );
- }
- release_object( event );
- }
- }
- }
- /* retrieve the status of an exception event */
- DECL_HANDLER(get_exception_status)
- {
- struct debug_event *event;
- if ((event = (struct debug_event *)get_handle_obj( current->process, req->handle,
- 0, &debug_event_ops )))
- {
- close_handle( current->process, req->handle );
- if (event->state == EVENT_CONTINUED)
- {
- if (current->context == &event->context)
- {
- data_size_t size = min( sizeof(context_t), get_reply_max_size() );
- set_reply_data( &event->context, size );
- current->context = NULL;
- stop_thread_if_suspended( current );
- }
- set_error( event->status );
- }
- else set_error( STATUS_PENDING );
- release_object( event );
- }
- }
- /* set debugger kill on exit flag */
- DECL_HANDLER(set_debugger_kill_on_exit)
- {
- if (!current->debug_ctx)
- {
- set_error( STATUS_ACCESS_DENIED );
- return;
- }
- current->debug_ctx->kill_on_exit = req->kill_on_exit;
- }
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