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- // Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
- // Use of this source code is governed by a MIT license that can
- // be found in the LICENSE file.
- package termui
- import "strings"
- /* Table is like:
- ┌Awesome Table ────────────────────────────────────────────────┐
- │ Col0 | Col1 | Col2 | Col3 | Col4 | Col5 | Col6 |
- │──────────────────────────────────────────────────────────────│
- │ Some Item #1 | AAA | 123 | CCCCC | EEEEE | GGGGG | IIIII |
- │──────────────────────────────────────────────────────────────│
- │ Some Item #2 | BBB | 456 | DDDDD | FFFFF | HHHHH | JJJJJ |
- └──────────────────────────────────────────────────────────────┘
- Datapoints are a two dimensional array of strings: [][]string
- Example:
- data := [][]string{
- {"Col0", "Col1", "Col3", "Col4", "Col5", "Col6"},
- {"Some Item #1", "AAA", "123", "CCCCC", "EEEEE", "GGGGG", "IIIII"},
- {"Some Item #2", "BBB", "456", "DDDDD", "FFFFF", "HHHHH", "JJJJJ"},
- }
- table := termui.NewTable()
- table.Rows = data // type [][]string
- table.FgColor = termui.ColorWhite
- table.BgColor = termui.ColorDefault
- table.Height = 7
- table.Width = 62
- table.Y = 0
- table.X = 0
- table.Border = true
- */
- // Table tracks all the attributes of a Table instance
- type Table struct {
- Block
- Rows [][]string
- CellWidth []int
- FgColor Attribute
- BgColor Attribute
- FgColors []Attribute
- BgColors []Attribute
- Separator bool
- TextAlign Align
- }
- // NewTable returns a new Table instance
- func NewTable() *Table {
- table := &Table{Block: *NewBlock()}
- table.FgColor = ColorWhite
- table.BgColor = ColorDefault
- table.Separator = true
- return table
- }
- // CellsWidth calculates the width of a cell array and returns an int
- func cellsWidth(cells []Cell) int {
- width := 0
- for _, c := range cells {
- width += c.Width()
- }
- return width
- }
- // Analysis generates and returns an array of []Cell that represent all columns in the Table
- func (table *Table) Analysis() [][]Cell {
- var rowCells [][]Cell
- length := len(table.Rows)
- if length < 1 {
- return rowCells
- }
- if len(table.FgColors) == 0 {
- table.FgColors = make([]Attribute, len(table.Rows))
- }
- if len(table.BgColors) == 0 {
- table.BgColors = make([]Attribute, len(table.Rows))
- }
- cellWidths := make([]int, len(table.Rows[0]))
- for y, row := range table.Rows {
- if table.FgColors[y] == 0 {
- table.FgColors[y] = table.FgColor
- }
- if table.BgColors[y] == 0 {
- table.BgColors[y] = table.BgColor
- }
- for x, str := range row {
- cells := DefaultTxBuilder.Build(str, table.FgColors[y], table.BgColors[y])
- cw := cellsWidth(cells)
- if cellWidths[x] < cw {
- cellWidths[x] = cw
- }
- rowCells = append(rowCells, cells)
- }
- }
- table.CellWidth = cellWidths
- return rowCells
- }
- // SetSize calculates the table size and sets the internal value
- func (table *Table) SetSize() {
- length := len(table.Rows)
- if table.Separator {
- table.Height = length*2 + 1
- } else {
- table.Height = length + 2
- }
- table.Width = 2
- if length != 0 {
- for _, cellWidth := range table.CellWidth {
- table.Width += cellWidth + 3
- }
- }
- }
- // CalculatePosition ...
- func (table *Table) CalculatePosition(x int, y int, coordinateX *int, coordinateY *int, cellStart *int) {
- if table.Separator {
- *coordinateY = table.innerArea.Min.Y + y*2
- } else {
- *coordinateY = table.innerArea.Min.Y + y
- }
- if x == 0 {
- *cellStart = table.innerArea.Min.X
- } else {
- *cellStart += table.CellWidth[x-1] + 3
- }
- switch table.TextAlign {
- case AlignRight:
- *coordinateX = *cellStart + (table.CellWidth[x] - len(table.Rows[y][x])) + 2
- case AlignCenter:
- *coordinateX = *cellStart + (table.CellWidth[x]-len(table.Rows[y][x]))/2 + 2
- default:
- *coordinateX = *cellStart + 2
- }
- }
- // Buffer ...
- func (table *Table) Buffer() Buffer {
- buffer := table.Block.Buffer()
- rowCells := table.Analysis()
- pointerX := table.innerArea.Min.X + 2
- pointerY := table.innerArea.Min.Y
- borderPointerX := table.innerArea.Min.X
- for y, row := range table.Rows {
- for x := range row {
- table.CalculatePosition(x, y, &pointerX, &pointerY, &borderPointerX)
- background := DefaultTxBuilder.Build(strings.Repeat(" ", table.CellWidth[x]+3), table.BgColors[y], table.BgColors[y])
- cells := rowCells[y*len(row)+x]
- for i, back := range background {
- buffer.Set(borderPointerX+i, pointerY, back)
- }
- coordinateX := pointerX
- for _, printer := range cells {
- buffer.Set(coordinateX, pointerY, printer)
- coordinateX += printer.Width()
- }
- if x != 0 {
- dividors := DefaultTxBuilder.Build("|", table.FgColors[y], table.BgColors[y])
- for _, dividor := range dividors {
- buffer.Set(borderPointerX, pointerY, dividor)
- }
- }
- }
- if table.Separator {
- border := DefaultTxBuilder.Build(strings.Repeat("─", table.Width-2), table.FgColor, table.BgColor)
- for i, cell := range border {
- buffer.Set(i+1, pointerY+1, cell)
- }
- }
- }
- return buffer
- }
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