well.hh 227 B

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  1. #ifndef WELL_HH
  2. #define WELL_HH
  3. #include <SDL2/SDL.h>
  4. #include "constants.hh"
  5. struct Well
  6. {
  7. Well();
  8. void draw(SDL_Renderer* renderer, SDL_Texture* blocksTexture);
  9. char data[Constants::WIDTH][Constants::HEIGHT];
  10. };
  11. #endif