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- 2017-10-28 00:40
- Taisei v1.1.1 Released!
- This is a maintenance release of the stable v1.1 branch. It doesn't have any gameplay changes, and consists entirely of bugfixes and improvements backported from the v1.2 development tree.
- Replays recorded with v1.1 should be fully compatible with this version, and vice versa.
- Some of the notable changes are:
- - Vertical synchronization (vsync) is now disabled by default, as it causes
- percieved input latency for some players. If you'd like to use it and/or you
- have screen tearing problems, you should set it to "on" or "adaptive" in the
- video settings.
- - The event/input processing system has been completely rewritten, and unicode
- text input now works correctly.
- - Reimplemented the framerate limiter. It's significantly more accurate now and
- attempts to compensate for sudden frametime spikes. This makes the game much
- more likely to run at exactly the intended speed (60 frames per second).
- - The character's Power is now also displayed as a numeric value, in addition to
- the stars bar.
- - Fixed an unpleasant artifact in the boss background shader.
- - Fixed the "letterboxing" artifacts on some systems on non-4:3 resolutions.
- - Updated the SDL game controller database. More gamepads are supported
- out-of-the-box now.
- - Fixed the character getting stuck moving in some direction when using some
- gamepads in the "restricted" axes mode.
- - Fixed memory corruption that could occur when a gamepad has less axes than
- expected of an Xbox-like controller.
- - Fixed various build issues for Windows and macOS targets.
- - Updated the SDL version to 2.0.7 in the official Windows and macOS builds.
- Go grab it from the [Download](/download) section.
- As you can see, we are alive and well! v1.2 is under active development, with some pleasant surprises already present in the master branch *(SPOILERS: **WE HAVE MUSIC**)*.
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