spv.specConstant.comp 252 B

1234567891011121314
  1. #version 450
  2. layout(local_size_x_id = 18, local_size_z_id = 19) in;
  3. layout(local_size_x = 32, local_size_y = 32) in;
  4. buffer bn {
  5. uint a;
  6. } bi;
  7. void main()
  8. {
  9. bi.a = gl_WorkGroupSize.x * gl_WorkGroupSize.y * gl_WorkGroupSize.z;
  10. }