spv.register.autoassign-2.frag 296 B

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  1. SamplerState g_tSamp : register(s0);
  2. Texture2D g_tScene[2] : register(t0);
  3. struct PS_OUTPUT
  4. {
  5. float4 Color : SV_Target0;
  6. };
  7. void main(out PS_OUTPUT psout)
  8. {
  9. psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
  10. g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));
  11. }