spv.length.frag 176 B

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  1. #version 140
  2. vec4 u[3];
  3. in vec2 v[2];
  4. void main()
  5. {
  6. int a[5];
  7. vec2 t = v[0] + v[1];
  8. gl_FragColor = vec4(u.length() * v.length() * a.length());
  9. }