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- #version 140
- bool u_b;
- bvec2 u_b2;
- bvec3 u_b3;
- bvec4 u_b4;
- int u_i;
- ivec2 u_i2;
- ivec3 u_i3;
- ivec4 u_i4;
- float u_f;
- vec2 u_f2;
- vec3 u_f3;
- vec4 u_f4;
- bool i_b;
- bvec2 i_b2;
- bvec3 i_b3;
- bvec4 i_b4;
- flat in int i_i;
- flat in ivec2 i_i2;
- flat in ivec3 i_i3;
- flat in ivec4 i_i4;
- in float i_f;
- in vec2 i_f2;
- in vec3 i_f3;
- in vec4 i_f4;
- void main()
- {
- bool b = bool(u_i) ^^ bool(u_f);
- bvec2 b2 = bvec2(u_i, u_f);
- bvec3 b3 = bvec3(u_i, u_f, i_i);
- bvec4 b4 = bvec4(u_i, u_f, i_i, i_f);
- int i = int(u_f) + int(b);
- ivec2 i2 = ivec2(u_f2) + ivec2(b2);
- ivec3 i3 = ivec3(u_f3) + ivec3(b3);
- ivec4 i4 = ivec4(u_f4) + ivec4(b4);
- float f = i;
- vec2 f2 = i2;
- vec3 f3 = i3;
- vec4 f4 = i4;
- f += (float(i) + float(b));
- f2 -= vec2(i2) + vec2(b2);
- f3 /= vec3(i3) + vec3(b3);
- f4 += vec4(i4) + vec4(b4);
- f4 += vec4(bvec4(i_i4));
- f4 += vec4(bvec4(u_f4));
-
- f += f - i;
- f2 += vec2(f, i) + i2;
- f3 += i3 + vec3(f, i, f);
- f4 += vec4(b, i, f, i) + i4;
-
- f2 += vec2(f, i) * i;
- f3 += vec3(f, i, f) + i;
- f4 += i - vec4(b, i, f, i);
- i2 += ivec2(f, i);
- i3 += ivec3(f, i, f);
- i4 += ivec4(b, i, f, i);
- if (f < i || i < f ||
- f2 == i2 ||
- i3 != f3)
- f = (b ? i : f2.x) + (b2.x ? f3.x : i2.y);
- gl_FragColor =
- b ||
- b2.x ||
- b2.y ||
- b3.x ||
- b3.y ||
- b3.z ||
- b4.x ||
- b4.y ||
- b4.z ||
- b4.w ? vec4(
- i +
- i2.x +
- i2.y +
- i3.x +
- i3.y +
- i3.z +
- i4.x +
- i4.y +
- i4.z +
- i4.w +
- f +
- f2.x +
- f2.y +
- f3.x +
- f3.y +
- f3.z +
- f4.x +
- f4.y +
- f4.z +
- f4.w) : vec4(1.0);
- // with constants...
- ivec4 cv2 = ivec4(1.0);
- bvec4 cv5 = bvec4(cv2);
- gl_FragColor += float(cv5);
- }
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