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- #version 140
- uniform sampler2D texSampler2D;
- in vec3 inColor;
- in vec4 color[6];
- in float alpha[16];
- void main()
- {
- vec4 texColor = color[1] + color[1];
- texColor.xyz += inColor;
- texColor.a += alpha[12];
- gl_FragColor = texColor;
- }
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