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- SamplerState g_sSamp : register(s0);
- uniform sampler2D g_sSamp2d
- {
- AddressU = MIRROR;
- AddressV = WRAP;
- MinLOD = 0;
- MaxLOD = 10;
- MaxAnisotropy = 2;
- MipLodBias = 0.2;
- }, g_sSamp2D_b;
- Texture1D g_tTex1df4a : register(t1);
- uniform Texture1D <float4> g_tTex1df4 : register(t0);
- Texture1D <int4> g_tTex1di4;
- Texture1D <uint4> g_tTex1du4;
- Texture2D <float4> g_tTex2df4;
- Texture2D <int4> g_tTex2di4;
- Texture2D <uint4> g_tTex2du4;
- Texture3D <float4> g_tTex3df4;
- Texture3D <int4> g_tTex3di4;
- Texture3D <uint4> g_tTex3du4;
- TextureCube <float4> g_tTexcdf4;
- TextureCube <int4> g_tTexcdi4;
- TextureCube <uint4> g_tTexcdu4;
- struct MemberTest
- {
- int Sample; // in HLSL, method names are valid struct members.
- int CalculateLevelOfDetail; // ...
- int CalculateLevelOfDetailUnclamped; // ...
- int Gather; // ...
- int GetDimensions; // ...
- int GetSamplePosition; // ...
- int Load; // ...
- int SampleBias; // ...
- int SampleCmp; // ...
- int SampleCmpLevelZero; // ...
- int SampleGrad; // ...
- int SampleLevel; // ...
- };
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- float Depth : SV_Depth;
- };
- PS_OUTPUT main()
- {
- PS_OUTPUT psout;
- MemberTest mtest;
- mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members.
- mtest.CalculateLevelOfDetailUnclamped = 1; // ...
- mtest.Gather = 1; // ...
- mtest.GetDimensions = 1; // ...
- mtest.GetSamplePosition = 1; // ...
- mtest.Load = 1; // ...
- mtest.Sample = 1; // ...
- mtest.SampleBias = 1; // ...
- mtest.SampleCmp = 1; // ...
- mtest.SampleCmpLevelZero = 1; // ...
- mtest.SampleGrad = 1; // ...
- mtest.SampleLevel = 1; // ...
- float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1);
- int4 txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2);
- uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3);
- float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2));
- int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4));
- uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6));
- float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
- int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
- uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
- float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
- int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
- uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
- psout.Color = 1.0;
- psout.Depth = 1.0;
- return psout;
- }
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