hlsl.wavequery.frag 183 B

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  1. float4 PixelShaderFunction() : COLOR0
  2. {
  3. if (WaveIsFirstLane())
  4. {
  5. return float4(1, 2, 3, 4);
  6. }
  7. else
  8. {
  9. return float4(4, 3, 2, 1);
  10. }
  11. }