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- struct {
- };
- struct {
- bool b;
- };
- struct myS {
- bool b, c;
- float4 a, d;
- };
- myS s1;
- static class {
- float4 i;
- } s2;
- struct IN_S {
- linear float4 a;
- nointerpolation bool b;
- noperspective centroid float1 c;
- sample centroid float2 d;
- bool ff1 : SV_IsFrontFace;
- bool ff2 : packoffset(c0.y);
- bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
- float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
- };
- float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
- float ff6 : packoffset(c102.y) : register(s3[5]);
- struct empty {};
- struct containEmpty {
- empty e;
- };
- float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
- {
- class FS {
- bool3 b3;
- } s3;
- s3 == s3;
- s2.i = s.ff4;
- containEmpty ce;
- empty e;
- e = ce.e;
- return input;
- }
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