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- RWBuffer <float4> g_tBuffF;
- RWBuffer <int4> g_tBuffI;
- RWBuffer <uint4> g_tBuffU;
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- uniform int c1;
- uniform int2 c2;
- uniform int3 c3;
- uniform int4 c4;
- uniform int o1;
- uniform int2 o2;
- uniform int3 o3;
- uniform int4 o4;
- PS_OUTPUT main()
- {
- PS_OUTPUT psout;
- g_tBuffF.Load(c1);
- g_tBuffU.Load(c1);
- g_tBuffI.Load(c1);
- psout.Color = 1.0;
- return psout;
- }
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