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- uniform Buffer <float4> g_tTexbf4_test : register(t0);
- Buffer g_tTexbf4; // default is float4
- Buffer <int4> g_tTexbi4;
- Buffer <uint4> g_tTexbu4;
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- float Depth : SV_Depth;
- };
- uniform int c1;
- uniform int2 c2;
- uniform int3 c3;
- uniform int4 c4;
- uniform int o1;
- uniform int2 o2;
- uniform int3 o3;
- uniform int4 o4;
- PS_OUTPUT main()
- {
- PS_OUTPUT psout;
- // Buffer
- float4 r00 = g_tTexbf4.Load(c1);
- int4 r01 = g_tTexbi4.Load(c1);
- uint4 r02 = g_tTexbu4.Load(c1);
- // TODO: other types that can be put in sampler buffers, like float2x2, and float3.
- psout.Color = 1.0;
- psout.Depth = 1.0;
- return psout;
- }
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