hlsl.gathercmpRGBA.basic.dx10.frag 2.8 KB

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  1. SamplerComparisonState g_sSampCmp : register(s0);
  2. Texture1D g_tTex1df4a : register(t1);
  3. uniform Texture1D <float4> g_tTex1df4 : register(t0);
  4. Texture1D <int4> g_tTex1di4;
  5. Texture1D <uint4> g_tTex1du4;
  6. Texture2D <float4> g_tTex2df4;
  7. Texture2D <int4> g_tTex2di4;
  8. Texture2D <uint4> g_tTex2du4;
  9. Texture3D <float4> g_tTex3df4;
  10. Texture3D <int4> g_tTex3di4;
  11. Texture3D <uint4> g_tTex3du4;
  12. TextureCube <float4> g_tTexcdf4;
  13. TextureCube <int4> g_tTexcdi4;
  14. TextureCube <uint4> g_tTexcdu4;
  15. struct PS_OUTPUT
  16. {
  17. float4 Color : SV_Target0;
  18. float Depth : SV_Depth;
  19. };
  20. uniform float c1;
  21. uniform float2 c2;
  22. uniform float3 c3;
  23. uniform float4 c4;
  24. PS_OUTPUT main()
  25. {
  26. PS_OUTPUT psout;
  27. // no 1D gathers
  28. float4 txval00 = g_tTex2df4 . GatherCmpRed(g_sSampCmp, c2, 0.75);
  29. int4 txval01 = g_tTex2di4 . GatherCmpRed(g_sSampCmp, c2, 0.75);
  30. uint4 txval02 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75);
  31. float4 txval10 = g_tTex2df4 . GatherCmpGreen(g_sSampCmp, c2, 0.75);
  32. int4 txval11 = g_tTex2di4 . GatherCmpGreen(g_sSampCmp, c2, 0.75);
  33. uint4 txval12 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75);
  34. float4 txval20 = g_tTex2df4 . GatherCmpBlue(g_sSampCmp, c2, 0.75);
  35. int4 txval21 = g_tTex2di4 . GatherCmpBlue(g_sSampCmp, c2, 0.75);
  36. uint4 txval22 = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75);
  37. float4 txval30 = g_tTex2df4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75);
  38. int4 txval31 = g_tTex2di4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75);
  39. uint4 txval32 = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75);
  40. float4 txval80 = g_tTex2df4 . GatherCmp(g_sSampCmp, c2, 0.75);
  41. int4 txval81 = g_tTex2di4 . GatherCmp(g_sSampCmp, c2, 0.75);
  42. uint4 txval82 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75);
  43. // no 3D gathers
  44. float4 txval40 = g_tTexcdf4 . GatherCmpRed(g_sSampCmp, c3, 0.75);
  45. int4 txval41 = g_tTexcdi4 . GatherCmpRed(g_sSampCmp, c3, 0.75);
  46. uint4 txval42 = g_tTexcdu4 . GatherCmpRed(g_sSampCmp, c3, 0.75);
  47. float4 txval50 = g_tTexcdf4 . GatherCmpGreen(g_sSampCmp, c3, 0.75);
  48. int4 txval51 = g_tTexcdi4 . GatherCmpGreen(g_sSampCmp, c3, 0.75);
  49. uint4 txval52 = g_tTexcdu4 . GatherCmpGreen(g_sSampCmp, c3, 0.75);
  50. float4 txval60 = g_tTexcdf4 . GatherCmpBlue(g_sSampCmp, c3, 0.75);
  51. int4 txval61 = g_tTexcdi4 . GatherCmpBlue(g_sSampCmp, c3, 0.75);
  52. uint4 txval62 = g_tTexcdu4 . GatherCmpBlue(g_sSampCmp, c3, 0.75);
  53. float4 txval70 = g_tTexcdf4 . GatherCmpAlpha(g_sSampCmp, c3, 0.75);
  54. int4 txval71 = g_tTexcdi4 . GatherCmpAlpha(g_sSampCmp, c3, 0.75);
  55. uint4 txval72 = g_tTexcdu4 . GatherCmpAlpha(g_sSampCmp, c3, 0.75);
  56. float4 txval90 = g_tTexcdf4 . GatherCmp(g_sSampCmp, c3, 0.75);
  57. int4 txval91 = g_tTexcdi4 . GatherCmp(g_sSampCmp, c3, 0.75);
  58. uint4 txval92 = g_tTexcdu4 . GatherCmp(g_sSampCmp, c3, 0.75);
  59. psout.Color = 1.0;
  60. psout.Depth = 1.0;
  61. return psout;
  62. }