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- float4 PixelShaderFunction(float4 input) : COLOR0
- {
- for (;;) ;
- for (++input; ; ) ;
- [unroll] for (; any(input != input); ) {}
- for (; any(input != input); ) { return -input; }
- for (--input; any(input != input); input += 2) { return -input; }
- for (;;) if (input.x > 2.0) break;
- for (;;) if (input.x > 2.0) continue;
- float ii;
- for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue;
- --ii;
- for (int first = 0, second = 1; ;) first + second;
- for ( int i = 0, count = int(ii); i < count; i++ );
- for (float first = 0, second[2], third; first < second[0]; ++second[1]) first + second[1] + third;
- for (--ii, --ii, --ii;;) ii;
- }
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