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- struct VS_OUTPUT {
- float4 Position : SV_Position;
- float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+float (pack)
- float clip1 : SV_ClipDistance1; // ...
- };
- VS_OUTPUT main()
- {
- VS_OUTPUT Output;
- Output.Position = 0;
- Output.clip0.x = 0;
- Output.clip0.y = 1;
- Output.clip0.z = 2;
- // Position 3 is packed from clip1's float
- Output.clip1 = 3;
- return Output;
- }
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