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- struct VS_OUTPUT {
- float4 Position : SV_Position;
- float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
- float4 clip1 : SV_ClipDistance1; // ...
- };
- VS_OUTPUT main()
- {
- VS_OUTPUT Output;
- Output.Position = 0;
- Output.clip0.x = 0;
- Output.clip0.y = 1;
- Output.clip0.z = 2;
- Output.clip0.w = 3;
- Output.clip1.x = 4;
- Output.clip1.y = 5;
- Output.clip1.z = 6;
- Output.clip1.w = 7;
- return Output;
- }
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