123456789101112131415 |
- #version 420 core
- layout(depth_any) out float gl_FragDepth;
- layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
- void main()
- {
- gl_FragDepth = 0.3;
- }
- layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
- layout(depth_any) out float gl_FragDepth; // ERROR, done after use
- layout(binding=0) uniform atomic_uint a[];
|