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- #version 410 core
- void main()
- {
- gl_ViewportIndex = 7;
- }
- in gl_PerVertex {
- float gl_PointSize;
- } myIn[]; // ERROR, can't redeclare a different name
- in gl_PerVertex {
- float gl_PointSize;
- } gl_myIn[]; // ERROR, can't redeclare a different name
- in gl_PerVertex {
- float gl_PointSize;
- } gl_in[];
- in gl_PerVertex {
- float gl_PointSize;
- } gl_in[]; // ERROR, can't do it again
- out gl_PerVertex {
- float gl_PointSize;
- };
- void foo()
- {
- float p = gl_in[1].gl_PointSize; // use of redeclared
- gl_PointSize = p; // use of redeclared
- vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
- gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
- }
- float foo5()
- {
- return 4; // implicit conversion of return type
- }
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