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- //
- // Copyright (C) 2016 Google, Inc.
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- //
- // Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- //
- // Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- //
- // Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- // POSSIBILITY OF SUCH DAMAGE.
- #ifndef GLSLANG_GTESTS_TEST_FIXTURE_H
- #define GLSLANG_GTESTS_TEST_FIXTURE_H
- #include <cstdint>
- #include <fstream>
- #include <sstream>
- #include <streambuf>
- #include <tuple>
- #include <string>
- #include <gtest/gtest.h>
- #include "SPIRV/GlslangToSpv.h"
- #include "SPIRV/disassemble.h"
- #include "SPIRV/doc.h"
- #include "SPIRV/SPVRemapper.h"
- #include "StandAlone/ResourceLimits.h"
- #include "glslang/Public/ShaderLang.h"
- #include "Initializer.h"
- #include "Settings.h"
- namespace glslangtest {
- // This function is used to provide custom test name suffixes based on the
- // shader source file names. Otherwise, the test name suffixes will just be
- // numbers, which are not quite obvious.
- std::string FileNameAsCustomTestSuffix(
- const ::testing::TestParamInfo<std::string>& info);
- enum class Source {
- GLSL,
- HLSL,
- };
- // Enum for shader compilation semantics.
- enum class Semantics {
- OpenGL,
- Vulkan
- };
- // Enum for compilation target.
- enum class Target {
- AST,
- Spv,
- BothASTAndSpv,
- };
- EShLanguage GetShaderStage(const std::string& stage);
- EShMessages DeriveOptions(Source, Semantics, Target);
- // Reads the content of the file at the given |path|. On success, returns true
- // and the contents; otherwise, returns false and an empty string.
- std::pair<bool, std::string> ReadFile(const std::string& path);
- std::pair<bool, std::vector<std::uint32_t> > ReadSpvBinaryFile(const std::string& path);
- // Writes the given |contents| into the file at the given |path|. Returns true
- // on successful output.
- bool WriteFile(const std::string& path, const std::string& contents);
- // Returns the suffix of the given |name|.
- std::string GetSuffix(const std::string& name);
- // Base class for glslang integration tests. It contains many handy utility-like
- // methods such as reading shader source files, compiling into AST/SPIR-V, and
- // comparing with expected outputs.
- //
- // To write value-Parameterized tests:
- // using ValueParamTest = GlslangTest<::testing::TestWithParam<std::string>>;
- // To use as normal fixture:
- // using FixtureTest = GlslangTest<::testing::Test>;
- template <typename GT>
- class GlslangTest : public GT {
- public:
- GlslangTest()
- : defaultVersion(100),
- defaultProfile(ENoProfile),
- forceVersionProfile(false),
- isForwardCompatible(false) {
- // Perform validation by default.
- validatorOptions.validate = true;
- }
- // Tries to load the contents from the file at the given |path|. On success,
- // writes the contents into |contents|. On failure, errors out.
- void tryLoadFile(const std::string& path, const std::string& tag,
- std::string* contents)
- {
- bool fileReadOk;
- std::tie(fileReadOk, *contents) = ReadFile(path);
- ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path;
- }
- // Tries to load the contents from the file at the given |path|. On success,
- // writes the contents into |contents|. On failure, errors out.
- void tryLoadSpvFile(const std::string& path, const std::string& tag,
- std::vector<uint32_t>& contents)
- {
- bool fileReadOk;
- std::tie(fileReadOk, contents) = ReadSpvBinaryFile(path);
- ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path;
- }
- // Checks the equality of |expected| and |real|. If they are not equal,
- // write |real| to the given file named as |fname| if update mode is on.
- void checkEqAndUpdateIfRequested(const std::string& expected,
- const std::string& real,
- const std::string& fname,
- const std::string& errorsAndWarnings = "")
- {
- // In order to output the message we want under proper circumstances,
- // we need the following operator<< stuff.
- EXPECT_EQ(expected, real)
- << (GlobalTestSettings.updateMode
- ? ("Mismatch found and update mode turned on - "
- "flushing expected result output.\n")
- : "")
- << "The following warnings/errors occurred:\n"
- << errorsAndWarnings;
- // Update the expected output file if requested.
- // It looks weird to duplicate the comparison between expected_output
- // and stream.str(). However, if creating a variable for the comparison
- // result, we cannot have pretty print of the string diff in the above.
- if (GlobalTestSettings.updateMode && expected != real) {
- EXPECT_TRUE(WriteFile(fname, real)) << "Flushing failed";
- }
- }
- struct ShaderResult {
- std::string shaderName;
- std::string output;
- std::string error;
- };
- // A struct for holding all the information returned by glslang compilation
- // and linking.
- struct GlslangResult {
- std::vector<ShaderResult> shaderResults;
- std::string linkingOutput;
- std::string linkingError;
- bool validationResult;
- std::string spirvWarningsErrors;
- std::string spirv; // Optional SPIR-V disassembly text.
- };
- // Compiles and the given source |code| of the given shader |stage| into
- // the target under the semantics conveyed via |controls|. Returns true
- // and modifies |shader| on success.
- bool compile(glslang::TShader* shader, const std::string& code,
- const std::string& entryPointName, EShMessages controls,
- const TBuiltInResource* resources=nullptr,
- const std::string* shaderName=nullptr)
- {
- const char* shaderStrings = code.data();
- const int shaderLengths = static_cast<int>(code.size());
- const char* shaderNames = nullptr;
- if ((controls & EShMsgDebugInfo) && shaderName != nullptr) {
- shaderNames = shaderName->data();
- shader->setStringsWithLengthsAndNames(
- &shaderStrings, &shaderLengths, &shaderNames, 1);
- } else
- shader->setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
- if (!entryPointName.empty()) shader->setEntryPoint(entryPointName.c_str());
- return shader->parse(
- (resources ? resources : &glslang::DefaultTBuiltInResource),
- defaultVersion, isForwardCompatible, controls);
- }
- // Compiles and links the given source |code| of the given shader
- // |stage| into the target under the semantics specified via |controls|.
- // Returns a GlslangResult instance containing all the information generated
- // during the process. If the target includes SPIR-V, also disassembles
- // the result and returns disassembly text.
- GlslangResult compileAndLink(
- const std::string& shaderName, const std::string& code,
- const std::string& entryPointName, EShMessages controls,
- glslang::EShTargetClientVersion clientTargetVersion,
- glslang::EShTargetLanguageVersion targetLanguageVersion,
- bool flattenUniformArrays = false,
- EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep,
- bool enableOptimizer = false,
- bool enableDebug = false,
- bool automap = true)
- {
- const EShLanguage stage = GetShaderStage(GetSuffix(shaderName));
- glslang::TShader shader(stage);
- if (automap) {
- shader.setAutoMapLocations(true);
- shader.setAutoMapBindings(true);
- }
- shader.setTextureSamplerTransformMode(texSampTransMode);
- shader.setFlattenUniformArrays(flattenUniformArrays);
- if (controls & EShMsgSpvRules) {
- if (controls & EShMsgVulkanRules) {
- shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
- : glslang::EShSourceGlsl,
- stage, glslang::EShClientVulkan, 100);
- shader.setEnvClient(glslang::EShClientVulkan, clientTargetVersion);
- shader.setEnvTarget(glslang::EShTargetSpv, targetLanguageVersion);
- } else {
- shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
- : glslang::EShSourceGlsl,
- stage, glslang::EShClientOpenGL, 100);
- shader.setEnvClient(glslang::EShClientOpenGL, clientTargetVersion);
- shader.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0);
- }
- }
- bool success = compile(
- &shader, code, entryPointName, controls, nullptr, &shaderName);
- glslang::TProgram program;
- program.addShader(&shader);
- success &= program.link(controls);
- spv::SpvBuildLogger logger;
- if (success && (controls & EShMsgSpvRules)) {
- std::vector<uint32_t> spirv_binary;
- options().disableOptimizer = !enableOptimizer;
- options().generateDebugInfo = enableDebug;
- glslang::GlslangToSpv(*program.getIntermediate(stage),
- spirv_binary, &logger, &options());
- std::ostringstream disassembly_stream;
- spv::Parameterize();
- spv::Disassemble(disassembly_stream, spirv_binary);
- bool validation_result = !options().validate || logger.getAllMessages().empty();
- return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
- program.getInfoLog(), program.getInfoDebugLog(),
- validation_result, logger.getAllMessages(), disassembly_stream.str()};
- } else {
- return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
- program.getInfoLog(), program.getInfoDebugLog(), true, "", ""};
- }
- }
- // Compiles and links the given source |code| of the given shader
- // |stage| into the target under the semantics specified via |controls|.
- // Returns a GlslangResult instance containing all the information generated
- // during the process. If the target includes SPIR-V, also disassembles
- // the result and returns disassembly text.
- GlslangResult compileLinkIoMap(
- const std::string shaderName, const std::string& code,
- const std::string& entryPointName, EShMessages controls,
- int baseSamplerBinding,
- int baseTextureBinding,
- int baseImageBinding,
- int baseUboBinding,
- int baseSsboBinding,
- bool autoMapBindings,
- bool flattenUniformArrays)
- {
- const EShLanguage stage = GetShaderStage(GetSuffix(shaderName));
- glslang::TShader shader(stage);
- shader.setShiftSamplerBinding(baseSamplerBinding);
- shader.setShiftTextureBinding(baseTextureBinding);
- shader.setShiftImageBinding(baseImageBinding);
- shader.setShiftUboBinding(baseUboBinding);
- shader.setShiftSsboBinding(baseSsboBinding);
- shader.setAutoMapBindings(autoMapBindings);
- shader.setAutoMapLocations(true);
- shader.setFlattenUniformArrays(flattenUniformArrays);
- bool success = compile(&shader, code, entryPointName, controls);
- glslang::TProgram program;
- program.addShader(&shader);
-
- success &= program.link(controls);
- success &= program.mapIO();
- spv::SpvBuildLogger logger;
- if (success && (controls & EShMsgSpvRules)) {
- std::vector<uint32_t> spirv_binary;
- glslang::GlslangToSpv(*program.getIntermediate(stage),
- spirv_binary, &logger, &options());
- std::ostringstream disassembly_stream;
- spv::Parameterize();
- spv::Disassemble(disassembly_stream, spirv_binary);
- bool validation_result = !options().validate || logger.getAllMessages().empty();
- return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
- program.getInfoLog(), program.getInfoDebugLog(),
- validation_result, logger.getAllMessages(), disassembly_stream.str()};
- } else {
- return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
- program.getInfoLog(), program.getInfoDebugLog(), true, "", ""};
- }
- }
- // This is like compileAndLink but with remapping of the SPV binary
- // through spirvbin_t::remap(). While technically this could be merged
- // with compileAndLink() above (with the remap step optionally being a no-op)
- // it is given separately here for ease of future extraction.
- GlslangResult compileLinkRemap(
- const std::string shaderName, const std::string& code,
- const std::string& entryPointName, EShMessages controls,
- const unsigned int remapOptions = spv::spirvbin_t::NONE)
- {
- const EShLanguage stage = GetShaderStage(GetSuffix(shaderName));
- glslang::TShader shader(stage);
- shader.setAutoMapBindings(true);
- shader.setAutoMapLocations(true);
- bool success = compile(&shader, code, entryPointName, controls);
- glslang::TProgram program;
- program.addShader(&shader);
- success &= program.link(controls);
- spv::SpvBuildLogger logger;
- if (success && (controls & EShMsgSpvRules)) {
- std::vector<uint32_t> spirv_binary;
- glslang::GlslangToSpv(*program.getIntermediate(stage),
- spirv_binary, &logger, &options());
- spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, remapOptions);
- std::ostringstream disassembly_stream;
- spv::Parameterize();
- spv::Disassemble(disassembly_stream, spirv_binary);
- bool validation_result = !options().validate || logger.getAllMessages().empty();
- return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
- program.getInfoLog(), program.getInfoDebugLog(),
- validation_result, logger.getAllMessages(), disassembly_stream.str()};
- } else {
- return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
- program.getInfoLog(), program.getInfoDebugLog(), true, "", ""};
- }
- }
- // remap the binary in 'code' with the options in remapOptions
- GlslangResult remap(
- const std::string shaderName, const std::vector<uint32_t>& code,
- EShMessages controls,
- const unsigned int remapOptions = spv::spirvbin_t::NONE)
- {
- if ((controls & EShMsgSpvRules)) {
- std::vector<uint32_t> spirv_binary(code); // scratch copy
- spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, remapOptions);
-
- std::ostringstream disassembly_stream;
- spv::Parameterize();
- spv::Disassemble(disassembly_stream, spirv_binary);
- return {{{shaderName, "", ""},},
- "", "",
- true, "", disassembly_stream.str()};
- } else {
- return {{{shaderName, "", ""},}, "", "", true, "", ""};
- }
- }
- void outputResultToStream(std::ostringstream* stream,
- const GlslangResult& result,
- EShMessages controls)
- {
- const auto outputIfNotEmpty = [&stream](const std::string& str) {
- if (!str.empty()) *stream << str << "\n";
- };
- for (const auto& shaderResult : result.shaderResults) {
- *stream << shaderResult.shaderName << "\n";
- outputIfNotEmpty(shaderResult.output);
- outputIfNotEmpty(shaderResult.error);
- }
- outputIfNotEmpty(result.linkingOutput);
- outputIfNotEmpty(result.linkingError);
- if (!result.validationResult) {
- *stream << "Validation failed\n";
- }
- if (controls & EShMsgSpvRules) {
- *stream
- << (result.spirv.empty()
- ? "SPIR-V is not generated for failed compile or link\n"
- : result.spirv);
- }
- }
- void loadFileCompileAndCheck(const std::string& testDir,
- const std::string& testName,
- Source source,
- Semantics semantics,
- glslang::EShTargetClientVersion clientTargetVersion,
- glslang::EShTargetLanguageVersion targetLanguageVersion,
- Target target,
- bool automap = true,
- const std::string& entryPointName="",
- const std::string& baseDir="/baseResults/",
- const bool enableOptimizer = false,
- const bool enableDebug = false)
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname =
- testDir + baseDir + testName + ".out";
- std::string input, expectedOutput;
- tryLoadFile(inputFname, "input", &input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- EShMessages controls = DeriveOptions(source, semantics, target);
- if (enableOptimizer)
- controls = static_cast<EShMessages>(controls & ~EShMsgHlslLegalization);
- if (enableDebug)
- controls = static_cast<EShMessages>(controls | EShMsgDebugInfo);
- GlslangResult result = compileAndLink(testName, input, entryPointName, controls, clientTargetVersion,
- targetLanguageVersion, false, EShTexSampTransKeep, enableOptimizer, enableDebug, automap);
- // Generate the hybrid output in the way of glslangValidator.
- std::ostringstream stream;
- outputResultToStream(&stream, result, controls);
- checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
- expectedOutputFname, result.spirvWarningsErrors);
- }
- void loadFileCompileAndCheckWithOptions(const std::string &testDir,
- const std::string &testName,
- Source source,
- Semantics semantics,
- glslang::EShTargetClientVersion clientTargetVersion,
- glslang::EShTargetLanguageVersion targetLanguageVersion,
- Target target, bool automap = true, const std::string &entryPointName = "",
- const std::string &baseDir = "/baseResults/",
- const EShMessages additionalOptions = EShMessages::EShMsgDefault)
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname = testDir + baseDir + testName + ".out";
- std::string input, expectedOutput;
- tryLoadFile(inputFname, "input", &input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- EShMessages controls = DeriveOptions(source, semantics, target);
- controls = static_cast<EShMessages>(controls | additionalOptions);
- GlslangResult result = compileAndLink(testName, input, entryPointName, controls, clientTargetVersion,
- targetLanguageVersion, false, EShTexSampTransKeep, false, automap);
- // Generate the hybrid output in the way of glslangValidator.
- std::ostringstream stream;
- outputResultToStream(&stream, result, controls);
- checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname);
- }
- void loadFileCompileFlattenUniformsAndCheck(const std::string& testDir,
- const std::string& testName,
- Source source,
- Semantics semantics,
- Target target,
- const std::string& entryPointName="")
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname =
- testDir + "/baseResults/" + testName + ".out";
- std::string input, expectedOutput;
- tryLoadFile(inputFname, "input", &input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- const EShMessages controls = DeriveOptions(source, semantics, target);
- GlslangResult result = compileAndLink(testName, input, entryPointName, controls,
- glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, true);
- // Generate the hybrid output in the way of glslangValidator.
- std::ostringstream stream;
- outputResultToStream(&stream, result, controls);
- checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
- expectedOutputFname, result.spirvWarningsErrors);
- }
- void loadFileCompileIoMapAndCheck(const std::string& testDir,
- const std::string& testName,
- Source source,
- Semantics semantics,
- Target target,
- const std::string& entryPointName,
- int baseSamplerBinding,
- int baseTextureBinding,
- int baseImageBinding,
- int baseUboBinding,
- int baseSsboBinding,
- bool autoMapBindings,
- bool flattenUniformArrays)
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname =
- testDir + "/baseResults/" + testName + ".out";
- std::string input, expectedOutput;
- tryLoadFile(inputFname, "input", &input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- const EShMessages controls = DeriveOptions(source, semantics, target);
- GlslangResult result = compileLinkIoMap(testName, input, entryPointName, controls,
- baseSamplerBinding, baseTextureBinding, baseImageBinding,
- baseUboBinding, baseSsboBinding,
- autoMapBindings,
- flattenUniformArrays);
- // Generate the hybrid output in the way of glslangValidator.
- std::ostringstream stream;
- outputResultToStream(&stream, result, controls);
- checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
- expectedOutputFname, result.spirvWarningsErrors);
- }
- void loadFileCompileRemapAndCheck(const std::string& testDir,
- const std::string& testName,
- Source source,
- Semantics semantics,
- Target target,
- const std::string& entryPointName="",
- const unsigned int remapOptions = spv::spirvbin_t::NONE)
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname =
- testDir + "/baseResults/" + testName + ".out";
- std::string input, expectedOutput;
- tryLoadFile(inputFname, "input", &input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- const EShMessages controls = DeriveOptions(source, semantics, target);
- GlslangResult result = compileLinkRemap(testName, input, entryPointName, controls, remapOptions);
- // Generate the hybrid output in the way of glslangValidator.
- std::ostringstream stream;
- outputResultToStream(&stream, result, controls);
- checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
- expectedOutputFname, result.spirvWarningsErrors);
- }
- void loadFileRemapAndCheck(const std::string& testDir,
- const std::string& testName,
- Source source,
- Semantics semantics,
- Target target,
- const unsigned int remapOptions = spv::spirvbin_t::NONE)
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname =
- testDir + "/baseResults/" + testName + ".out";
- std::vector<std::uint32_t> input;
- std::string expectedOutput;
- tryLoadSpvFile(inputFname, "input", input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- const EShMessages controls = DeriveOptions(source, semantics, target);
- GlslangResult result = remap(testName, input, controls, remapOptions);
- // Generate the hybrid output in the way of glslangValidator.
- std::ostringstream stream;
- outputResultToStream(&stream, result, controls);
- checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
- expectedOutputFname, result.spirvWarningsErrors);
- }
- // Preprocesses the given |source| code. On success, returns true, the
- // preprocessed shader, and warning messages. Otherwise, returns false, an
- // empty string, and error messages.
- std::tuple<bool, std::string, std::string> preprocess(
- const std::string& source)
- {
- const char* shaderStrings = source.data();
- const int shaderLengths = static_cast<int>(source.size());
- glslang::TShader shader(EShLangVertex);
- shader.setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
- std::string ppShader;
- glslang::TShader::ForbidIncluder includer;
- const bool success = shader.preprocess(
- &glslang::DefaultTBuiltInResource, defaultVersion, defaultProfile,
- forceVersionProfile, isForwardCompatible, (EShMessages)(EShMsgOnlyPreprocessor | EShMsgCascadingErrors),
- &ppShader, includer);
- std::string log = shader.getInfoLog();
- log += shader.getInfoDebugLog();
- if (success) {
- return std::make_tuple(true, ppShader, log);
- } else {
- return std::make_tuple(false, "", log);
- }
- }
- void loadFilePreprocessAndCheck(const std::string& testDir,
- const std::string& testName)
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname =
- testDir + "/baseResults/" + testName + ".out";
- const std::string expectedErrorFname =
- testDir + "/baseResults/" + testName + ".err";
- std::string input, expectedOutput, expectedError;
- tryLoadFile(inputFname, "input", &input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- tryLoadFile(expectedErrorFname, "expected error", &expectedError);
- bool ppOk;
- std::string output, error;
- std::tie(ppOk, output, error) = preprocess(input);
- if (!output.empty()) output += '\n';
- if (!error.empty()) error += '\n';
- checkEqAndUpdateIfRequested(expectedOutput, output,
- expectedOutputFname);
- checkEqAndUpdateIfRequested(expectedError, error,
- expectedErrorFname);
- }
- void loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(const std::string& testDir,
- const std::string& testName,
- Source source,
- Semantics semantics,
- Target target,
- const std::string& entryPointName = "")
- {
- const std::string inputFname = testDir + "/" + testName;
- const std::string expectedOutputFname = testDir + "/baseResults/" + testName + ".out";
- std::string input, expectedOutput;
- tryLoadFile(inputFname, "input", &input);
- tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
- const EShMessages controls = DeriveOptions(source, semantics, target);
- GlslangResult result = compileAndLink(testName, input, entryPointName, controls,
- glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, false,
- EShTexSampTransUpgradeTextureRemoveSampler);
- // Generate the hybrid output in the way of glslangValidator.
- std::ostringstream stream;
- outputResultToStream(&stream, result, controls);
- checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
- expectedOutputFname, result.spirvWarningsErrors);
- }
- glslang::SpvOptions& options() { return validatorOptions; }
- private:
- const int defaultVersion;
- const EProfile defaultProfile;
- const bool forceVersionProfile;
- const bool isForwardCompatible;
- glslang::SpvOptions validatorOptions;
- };
- } // namespace glslangtest
- #endif // GLSLANG_GTESTS_TEST_FIXTURE_H
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