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- #version 110
- uniform sampler2D texSampler2D;
- uniform sampler3D texSampler3D;
- uniform float blend;
- uniform vec2 scale;
- uniform vec4 u;
- varying vec2 t;
- varying vec3 coords;
- void main()
- {
- float blendscale = 1.789;
- vec4 v = texture2D(texSampler2D, (t + scale) / scale ).wzyx;
- vec4 w = texture3D(texSampler3D, coords) + v;
-
- gl_FragColor = mix(w, u, blend * blendscale);
- }
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