spv.whileLoop.frag 211 B

1234567891011121314151617
  1. #version 140
  2. in vec4 bigColor;
  3. in vec4 BaseColor;
  4. in float d;
  5. void main()
  6. {
  7. vec4 color = BaseColor;
  8. while (color.x < d) {
  9. color += bigColor;
  10. }
  11. gl_FragColor = color;
  12. }