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- #version 450
- #extension GL_NV_viewport_array2 :require
- layout(vertices = 4) out;
- out gl_PerVertex {
- int gl_ViewportMask[2];
- } gl_out[4];
- layout (viewport_relative) out highp int gl_Layer;
- void main()
- {
- gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
- gl_ViewportIndex = 2;
- }
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