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- #version 140
- uniform sampler2D texSampler2D;
- in vec4 color;
- in float alpha;
- in vec4 TexCoord[6];
- in vec4 userIn[2];
- flat in int a, b;
- void main()
- {
- vec4 texColor = texture(texSampler2D, vec2(userIn[b] + TexCoord[a] + TexCoord[5]));
- texColor += color;
- texColor.a = alpha;
- gl_FragColor = TexCoord[0] + TexCoord[b] + texColor + userIn[a];
- }
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