spv.ssboAlias.frag 254 B

12345678910
  1. AppendStructuredBuffer<uint> Buf1 : register(u1);
  2. AppendStructuredBuffer<uint> Buf2 : register(u2);
  3. AppendStructuredBuffer<uint> Buf3 : register(u1);
  4. float4 main() : SV_Target
  5. {
  6. Buf1.Append(10u);
  7. Buf2.Append(20u);
  8. return float4(1.0, 3.0, 5.0, 1.0);
  9. }