spv.specConstant.vert 1.3 KB

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  1. #version 400
  2. layout(constant_id = 16) const int arraySize = 5;
  3. in vec4 ucol[arraySize];
  4. layout(constant_id = 17) const bool spBool = true;
  5. layout(constant_id = 18) const float spFloat = 3.14;
  6. layout(constant_id = 19) const double spDouble = 3.1415926535897932384626433832795;
  7. layout(constant_id = 22) const uint scale = 2;
  8. layout(constant_id = 24) gl_MaxImageUnits;
  9. out vec4 color;
  10. out int size;
  11. // parameter should be considered same type as ucol
  12. void foo(vec4 p[arraySize]);
  13. void main()
  14. {
  15. color = ucol[2];
  16. size = arraySize;
  17. if (spBool)
  18. color *= scale;
  19. color += float(spDouble / spFloat);
  20. foo(ucol);
  21. }
  22. layout(constant_id = 116) const int dupArraySize = 12;
  23. in vec4 dupUcol[dupArraySize];
  24. layout(constant_id = 117) const bool spDupBool = true;
  25. layout(constant_id = 118) const float spDupFloat = 3.14;
  26. layout(constant_id = 119) const double spDupDouble = 3.1415926535897932384626433832795;
  27. layout(constant_id = 122) const uint dupScale = 2;
  28. void foo(vec4 p[arraySize])
  29. {
  30. color += dupUcol[2];
  31. size += dupArraySize;
  32. if (spDupBool)
  33. color *= dupScale;
  34. color += float(spDupDouble / spDupFloat);
  35. }
  36. int builtin_spec_constant()
  37. {
  38. int result = gl_MaxImageUnits;
  39. return result;
  40. }